[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hi, pls help me with decision. What's better: five 26 lvl golems, or six 24 lvl golems? Adds one golem will inc AoE, add 20% damage (if not considering lvl decrease). But how much i lose (offensive/defensive) if decrease golems lvl by 2? (sry 4 my bad English)
Editado por útlima vez por Cusanduru#7304 en 10 may. 2018 18:51:41
Sorry I'm just confused with the projectile weakness in the 2r2b2g 6 link. As there is no curse on hit any enemies would usually be affected by both temp chains and elemental weakness I didn't think a third curse could be used. What about something like culling strike? I am completely new to summoning build so this is unfamiliar territory.
Thanks!
Editado por útlima vez por konsherps#3813 en 10 may. 2018 21:49:51
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Sorry I'm just confused with the projectile weakness in the 2r2b2g 6 link. As there is no curse on hit any enemies would usually be affected by both temp chains and elemental weakness I didn't think a third curse could be used. What about something like culling strike? I am completely new to summoning build so this is unfamiliar territory.
Thanks!


I think mika meant faster/slower projectiles (map clear/bossing)
Curious if OP is gonna make use of this new gem.

When righteousness falters
And chaos threatens to prevail
I take on a physical body
And manifest myself on earth.
"
Cusanduru escribió:
Hi, pls help me with decision. What's better: five 26 lvl golems, or six 24 lvl golems? Adds one golem will inc AoE, add 20% damage (if not considering lvl decrease). But how much i lose (offensive/defensive) if decrease golems lvl by 2? (sry 4 my bad English)


Hello :)

I guess you are using the +1 level staff and Shav's with Golems after I checked you char?

I think that Shav's is overkill as chaos damage is quite low in endgame, and its easy to cap with rare rings and crystal belt if needed. Sotl would give 6l, +1 level and more ES than Shavs.

Staff has ES, block and +1 level but spell damage from it wont affect Golems.

As for you question, each level on Golems gives roughly 10% more total DPS and HP per Goles. +2 level would be 20% Total DPS as +1 Golem would be 17% total damage. They are very close to each other so both are good options.

4+1+1 would give about same DPS to Golems and also give you elemental immunity, so that might be worth consideration too ;)


"
Sorry I'm just confused with the projectile weakness in the 2r2b2g 6 link. As there is no curse on hit any enemies would usually be affected by both temp chains and elemental weakness I didn't think a third curse could be used. What about something like culling strike? I am completely new to summoning build so this is unfamiliar territory.
Thanks!


"
I think mika meant faster/slower projectiles (map clear/bossing)


Hi!

Sorry, my typo. Was writing answers dead tired and had some mistakes -_-

Meant Slower Projectiles instead of Projectile Weakness.


"
Curious if OP is gonna make use of this new gem.


Hey :)

6 seconds is pretty short time even with longer duration and can be used realistically only once per fight. Tukohama Vanguard Specs don't even hit, so they would not get any boost at all. Reflect does not really kill Golems, so even fire immunity is not very good.

I think Vaal haste would boost total damage more, if really wanting to use some temporary buff.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Editado por útlima vez por mika2salo#7776 en 11 may. 2018 13:22:29
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mika2salo escribió:


Hello :)

I guess you are using the +1 level staff and Shav's with Golems after I checked you char?

I think that Shav's is overkill as chaos damage is quite low in endgame, and its easy to cap with rare rings and crystal belt if needed. Sotl would give 6l, +1 level and more ES than Shavs.

Staff has ES, block and +1 level but spell damage from it wont affect Golems.

As for you question, each level on Golems gives roughly 10% more total DPS and HP per Goles. +2 level would be 20% Total DPS as +1 Golem would be 17% total damage. They are very close to each other so both are good options.



Hello, ty for ur attention. I use staff, so have 63/66 block (attacks/spells) with 4 reckless def and rainbows, 7.3k es. Also use temp ch in vertex /w blood magic and 4lvl enhance, so only 347 life left, that because shav. Infeblee, discipline and arctic armor reserves mana. 25% chaos res, about 100% all ele (overcap if weakness maps, want more). Dream fragment to avoid frozen, chill. Flame golems grants immune to ignites. Soul of Aracaali is a little decrease of shock. Thats my idea, not best, but works))

im asking, bcose thinking 6l shav, change stave to claishaper and rathpit in offhand. But thinking in this way is better to change shav to Sotl and thinking, what to do with temp chain. Maybe will try it later, thx again and have fun with your awesom build!
Is conc good on this? Is it any good?
Sorry I'm trying this build and not 100% sure on gear choices. Didn't find anything mentioning conc effect, only the other mods on the helmet.



Thanks a ton!
Editado por útlima vez por FaustoFanti#1658 en 12 may. 2018 1:50:28
At the moment it seems my specters do nothing while I kite. Is there something I can do to motivate them to attack without standing still and dying? They simply seem not to be aggressive while I run around the boss and the golems run crazy towards the boss. My gear is still suboptimal, but I managed most stuff without a carry, still I can't get the shaper down while the TV specters are doing jack. I'm aware that the TV don't need to attack to do damage, but they don't even cast their totems that do all the work. Only when I stay and channel Storm Burst they do anything. This is almost never possible in some endgame boss fights (Shaper, Uber-Atziri, etc).

Char is Gindrala, Bestiary league.
Editado por útlima vez por AasfresserSteam#5590 en 12 may. 2018 11:31:07
im playing the occ flame golems with tv's in the helm but my golems always die in beyonds or breches what then means i die any tips



ignore the life flask i just swapped to ci to see what its like with 5.1k es going to swap to other boots then bones as im only doing lower tier maps so no need for 3 tv's maybe also a higher es shild but im not sure yet
Hello, ty for ur attention. I use staff, so have 63/66 block (attacks/spells) with 4 reckless def and rainbows, 7.3k es. Also use temp ch in vertex /w blood magic and 4lvl enhance, so only 347 life left, that because shav. Infeblee, discipline and arctic armor reserves mana. 25% chaos res, about 100% all ele (overcap if weakness maps, want more). Dream fragment to avoid frozen, chill. Flame golems grants immune to ignites. Soul of Aracaali is a little decrease of shock. Thats my idea, not best, but works))

im asking, bcose thinking 6l shav, change stave to claishaper and rathpit in offhand. But thinking in this way is better to change shav to Sotl and thinking, what to do with temp chain. Maybe will try it later, thx again and have fun with your awesom build!

Hello :)

I think Sotl might be better, as it gives Golems so much DPS boost as 6 link, +2 levels and more ES than Shav's. If you go for Clayshaper and take 1x Ice and 1x Lightning Golems, you can drop Dream Fragments and Soul Of Arakaali while having almost same DPS.

High effectiveness Temporal Chains is probably best defense in the game. I would recommend keeping it in Blasphemy and trying to raise its effect as high as possible.


"
Is conc good on this? Is it any good?
Sorry I'm trying this build and not 100% sure on gear choices. Didn't find anything mentioning conc effect, only the other mods on the helmet.


Hi :)

Unfortunately Tukohama Vanguard Specs are not using area effect, so Conc wont affect them. Solar Guards however have area spells, so you can use them with the helmet. Best helmet base would be ES base as it will also increase EHP (HP + ES) nicely, but that can work fine in Flashback ;)


"
At the moment it seems my specters do nothing while I kite. Is there something I can do to motivate them to attack without standing still and dying? They simply seem not to be aggressive while I run around the boss and the golems run crazy towards the boss. My gear is still suboptimal, but I managed most stuff without a carry, still I can't get the shaper down while the TV specters are doing jack. I'm aware that the TV don't need to attack to do damage, but they don't even cast their totems that do all the work. Only when I stay and channel Storm Burst they do anything. This is almost never possible in some endgame boss fights (Shaper, Uber-Atziri, etc).

Char is Gindrala, Bestiary league.


Hey :)

Specters are not as agressive as Golems with Primordial Might. Golems have about 1,5x aggro range of default Specter AI.

You can however focus Specs on certain target by using Elemental Equilibrium (Storm Burst) skill targeting where you want minions to go. If you don't too far from the target, Minions will move to that location and try to stay there. I recommend circling around boss about 1/3 screen away as boss cant hit you with melee hits, Temp Chains will affect boss and minions will stay in target better.

You can also take CWDT from Convocation and self cast it to force Specs near boss. Charge near boss, cast Convo and then charge once away from boss. Specs should stay near boss and you can start kiting.


"
im playing the occ flame golems with tv's in the helm but my golems always die in beyonds or breches what then means i die any tips

ignore the life flask i just swapped to ci to see what its like with 5.1k es going to swap to other boots then bones as im only doing lower tier maps so no need for 3 tv's maybe also a higher es shild but im not sure yet


Hi :)

Occultist is most gear demanding as it needs good level in minions to deal enough damage, while also having high ES to be able to regen it fast.

Your ES is dangerously low. I would try to upgrade gear :
- Rings (40+ ES, 40+ HP, resistances)
- Amulet (40+ ES, 40+ HP, resistances)
- Crystal Belt (100+ ES, 40+ HP, resistances)
- Gloves (150+ ES, 40+ HP, resistances)

Sotl gives 100% increased ES per item, so you want to stack ES on jewelry to reach 9k+ EHP (HP + ES)

Golems level is also pretty low. Each level to Golems is roughly 10% more DPS and HP, so if you can get your hands on Empower 3 and Flame Golems 21/0 (Usually both 10c), your Golems will stop dying to anything but few endgame bosses.

Swapping Bones of Ulr is pretty tricky as Occultist has less minion damage. You can get more ES, but that means that boss fights will be longer. I would try upgrading jewelry first, and then see if its still needed to swap Bones. You should be able to get 8-9k EHP with Bones.

I would also stay away from CI, as you can stack chaos res in jewelry and 2-3k HP buffer keeps you safe from random chaos damage while also raising your EHP.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Editado por útlima vez por mika2salo#7776 en 12 may. 2018 12:33:51

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