[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Ohhh. Yeah, I've been trying to get one of those with 27-30% minion movement speed and either +50 str/dex or high +ES total, but anything with high level minion movement speed can get expensive really fast. I check PoeTrade pretty often, but I'm getting really selective of my gear at this point since it's getting so expensive. I won't buy gear unless it's a really significant upgrade since min/maxing can get crazy with this build. |
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What would you suggest other than Anger? I do actually think that instead of Anger I could take out enlighten and then put temporal chains + blasphemy there.
I would not benefit from the enhance, though, so I'm not sure if that's better than using, say, flammability/elemental weakness on blasphemy. I could then link curse + blasph+empower+disc and would boost all others with empower and +1 in boots. I just am trying to get rid of the vertex personally, since I made a flame golem 40% enchant on bone helmet last night (didn't have any other so I just casted it on it). So far what I have is here: https://pastebin.com/jgDDrZR0 I'd love to hear your suggestions for the gear too! The helmet is not the one I'm planning on using, the rest is pretty much what I have atm to cap resists and try to get better gloves. Thing is, I'm not sure what goes where with my slots when I don't use vertex/animate guardian. Or do you think I should use the animate guardian? Does he die often? Neveru sed one before :/ Editado por útlima vez por _Pats_#3781 en 14 oct. 2017 14:11:23
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" Hmm... You don't use Bone Offering (which Necromancers benefit from), or Rumi's Concoction flask, nor do you run high-level Temporal Chains. Basically, your defenses are entirely different from the build. You can play around with different Curses and Auras for whatever playstyle fits you, but I personally can't help you here, as I've never tested out other defenses to be able to confidently advise others on it. The only general advice I can give are: 1. Test out your Mana Reservation on Mikelat's Calculator, available here: https://poe.mikelat.com/ so you don't waste any currency before you commit. I say this because using Empower with 2 skills as you've suggested will need quite a bit of Reduced Mana Reserved nodes, which will vary depending on Enlighten Level. 2. You don't use Desecrate anywhere. Do you plan to only rely on "natural" corpses on the ground (for Flesh Offering)? 3. You don't really need to be using 7 Primordial Harmonies. A couple Minion Elemental Resistances would help a lot more than 2 additional Harmonies. Some more Harmonies can be replaced with ES Rare Jewels for more eHP. 4. A Bone Helmet with that Enchant is a good alternative; that should allow you to replace some DPS with more defenses. You have excellent gear for your level, but you should sort out your gem setup first. Don't get me wrong; your setup is not bad--it's just not the same as this build, so I can't compare it with any build here. Perhaps someone else who has experimented with replacing TC or Bone Offering can help you here. Nothing is true; everything is permitted. Editado por útlima vez por thsscapii#3432 en 14 oct. 2017 14:19:29
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I'm swapping for bone offering/ as we speak, but how does it work for temporal chains without the enchant/enhance? Is it worth it?
As for currency, I already own empower lvl3/enlighten lvl4, so there's nothing I have to buy to check it out, I can just swap them around :-) 2. I see how foolish it was to link fortify with jump when I don't even use the jump, so I'll put desecrate there. So, let's say I have bone offering + temporal chains without enhance - I'll get back to you on how temporal chains work. I'll remove the whole offhand setup and just have the jump on swap (with another clayshaper so I don't lose golems) and put there the desecrate - thjough I'm not sure what else. is there a support gem I could link to offering besides duration? I currently have the offering with convocation and duration just for the space. What's your stance on enfeeble > temporal chains? Enfeeble provides flat less dmg reduction, though I'm not sure how it behaves on bosses :/ I just checked for the second curse, does your guardian provide it? I'm thinking about not using spell totem and instead casting the ball myself and then linking it to CoH + whatever, and still having 2 curses. EDIT: Please check this pob: https://pastebin.com/f83yWnzA I swapped some stuff around, hoping for better results. Editado por útlima vez por _Pats_#3781 en 14 oct. 2017 15:08:16
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" Temporal Chains without the Enchant is strong enough. You can always take the Skittering Runes node for that. Enhance would help a lot more than Empower though, as Lv 21 or Lv 22 only brings it up by 1% Slow, but every each % Quality brings it up by 0.5% Slow, and Lv 3 Enhance on its own already provides 16% Quality, which is 8% Slow. It gets even better if you increase Enhance's Levels. You can try it without Enhance, but it really does make all mapping trivial, since almost everything is nullified if they are slowed. There isn't much Support Gems that would benefit more than Increased Duration Support. You could try other defensive active skills, like Frost Wall or something. Another popular option (from any other general build), if you want to try it on more links, is to link other actives to Increased Duration Support, such as Vaal Haste or Vaal Discipline. So it would be CwDT(18) > Bone Offering(19) > Increased Duration(20) > Skill(20). Enfeeble is another solid option that also benefits from Quality. I think playing this in HC would almost require both TC and Enfeeble. It behaves the same as any other Curse on Bosses; its effectiveness is reduced. Yes, the guardian can provide the second Curse (either Elemental Weakness or Temporal Chains). I personally moved EW Curse to my helmet because I often swap out my AG for the CwC-Flesh Offering setup (I use 2 Rainbowstrides), and the Curse AG hits with is only max Lv 12 anyway, that does not benefit from Enhance or Curse Effect whatsoever. Self-casting your Curses is totally fine. Most of us here are just too lazy to do it =P Your gem setup looks fine now. Just remember to constantly cast Desecrate (not only before using Flesh Offering), since both your Offerings depend on it (they last longer the more corpses there are). The build uses a second Desecrate in the low-level CwDT setup, but Immortal Call is perfectly fine too, since this build is weak in Physical defences. Nothing is true; everything is permitted.
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Thanks for your input!
Though I have an important question - does my damage go any further than already is, significantly? As in, I currently have this: with 20/20 gems all the way, yet it takes painfully long time (compared to my *tank* templar) to kill stuff. I know I'll get more survivability, but what about damage? :( Also, I've found a solution to keep both offerings - I have flesh offering for mapping, and bone offering to trigger when big hit comes. Works wonderful! Editado por útlima vez por _Pats_#3781 en 14 oct. 2017 16:39:23
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" Lv 21 Golems and Lv 4 Empower will add 2 more levels, which will add about 20% more DPS to your golems (rough calculation not including Auras or Curses). The best way to increase minion damage at this point is just increasing Golem speed (any type of speed), so they get to mobs and kill them faster. It shouldn't take too long to clear packs though. I take roughly 2 seconds--run into pack, drop Totem, Rumi's, quicksilver out. This build isn't the best clearspeed build, but it is one of the safest. It has helped many casual players to clear endgame content like Shaper for the first time (myself included). I default to this character whenever I need to clear any difficult content, and it works just fine. Nothing is true; everything is permitted. Editado por útlima vez por thsscapii#3432 en 15 oct. 2017 1:31:21
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Oh no, you misunderstood me - the packs are not an issue, the bosses are. Packs melt instantly so far as t12 that I've tested, though bosses take considerably longer.
So no other upgrade than ~4-5ex jewel, then? :( Do I correctly think, that buying lvl4 empower increases my golem lvl by 2 lvls? BTW you mean deathless shaper, or the 'dead' shaper as in you get in, die and then let golems do the rest? Editado por útlima vez por _Pats_#3781 en 15 oct. 2017 6:05:39
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" Hey :) I'm not using Zealot's Oath in the main tree for the reason that desecrated ground maps become annoying fast as you have to drink flask every 10 steps. Taking it is pretty effective if you drop Necro Aegis for really high end ES shield and focus on maximizing ES regen. This however does not fix the problem with desecrated ground. Shav's would for it, but unless you can get legacy +1 shav you will lose lots of Golems damage. Haven't really tried "Geofri's Sanctuary" as build has pretty low STR and zealot's oath makes desecrated ground maps worse. If you can gain enough ES to tank Minotaur or Shaper smash, stacking ES would be very useful as they are the main reasons to die. Below that any change between 9k-?k ES gives only minimal extra protection. " " " " Hello :) Excellent advice already given ^^ Basically the "cheapest" improvements are always to get higher ES and hp on gloves, rings and (crystal) belt. More expensive ones are +1 Sotl, extra curse Presence, Vertex enhancements and min-maxing rare jewels which can cost dozens to hundreds of exalts. Reaching 10k ES with good rings, gloves and belt and high enough level to take all ES and HP nodes in tree is pretty easy. It's enough to do all game content already with pretty decent budget. After that starts the challenge of min-maxing if you decide to go for it ;) " Hello :) You should summon map Specters whenever you get chance to find them. Right now you can't manipulate Desecrate table anymore to get high level specters in any map you want, but Specters should already be persistent. So try to find as high level Specters as possible and summon max number of them from the map. Next week GGG promised to fix Desecrate manipulation so we can again choose what Specters to spawn in maps. Till then just use the highest Specters you can find from any map. " " " " " " " " " Hey :) SotL was chosen as default armor as it gives tons of ES with builds other high ES gear, about same amount as new Infernal Mantle or Shav's. The integrated +1 level gives huge boost to Golems DPS and HP. Chaos damage is not really an issue when build can easily cap chaos res with other gear and passives. Chaos damage in endgame maps is already pretty low, so Shav's would be just dropping Golems level. Like answered earlier Anger without "Generosity" gives you also fire damage to totem and nerfs EEs -50% fire res. The Vertex is chosen as the default helmet as it gives +1 level, high amount of ES and Evasion while being pretty cheap item to buy. Losing the Chaos res from vertex really hurts defenses, so I suggest getting chaos res on rings or belt. +1 level item, 20/20 temp chains, 20/20 blasphemy and level 4 Enhance with Skittering Runes gives already 74% Temp Chains when combined. Taking any component out drops TC effect noticeably. As high effect TC is pretty much best defense in the game against all non-boss mobs I don't recommend sacrificing anything from it. Golems levels are main way to increase DPS and Golem survivability. "Increased damage" will give only minimal results as build has already stacked it with minion nodes, ascendancy and jewels. To really increase DPS we need to add "more" damage, charges and minion levels / speed. Hopefully I added some extra for already excellent answers ^^ " " " Hello :) The legacy rings are pretty much icing on the cake. You can get them only in standard and they are usually good to buy once league is over and you want to really min-max the build. 54-60% Minion speed makes map clearing much faster and huge ES boost makes surviving more hits easier. However all content can be easily done even without them, so I only recommend them if you really want to min-max the build as the prices are easily dozens of exalts. " Thanks for support ^^ 5x Flame Golems are usually better than 4 + 1 as all Golems will be shooting targets. If any Golem gets stuck in wall you will be losing 25% of damage with 4 Flame Golems. With 5x you will be losing only 20% fire-power. With Elementalist Primordials are not needed as much as Golems take no damage from elemental hits. I would stack as much rare jewels with extra ES and HP with minion damage line as possible. Necro Aegis gives best DPS off-hand and other utility but takes also good chunk of your defense. It's best to test yourself to see the difference of you have to choose between using / dropping it. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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Does cast when channeling work on the golems? According to PoB, putting CwC instead of spell echo give a 50% damage increase
Editado por útlima vez por furai#5327 en 15 oct. 2017 8:36:15
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