[2.6] SignalShot™ CI Full Ele Conversion TS/Barrage / Shaper & Uber Deathless / with video!

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demopolos escribió:
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DicemanX escribió:
I suppose you could argue it's in the spirit of standard to maximize the dps as much as possible, even if its total overkill - need to put that currency to use somehow :). I think that Brood Twine is never a bad investment though - unless we get new bow bases or higher tier mods in 3.0 it will still reign supreme and be very easily reseallable.

In any case, I view the build in a similar way as you - Signalshot was the first build to really prompt me to spend currency on min/maxing since its so strong and most importantly very fun to play. It also seemed like a build that was going to be quite resilient to future nerfs since it doesn't exploit double dipping or rely on movement skills. Even if ES and VP are nerfed in 3.0 this build will likely survive and flourish because it doesn't have to rely on facetanking through damage.


Totally agree man. :D

Figured this is a fun character to just go bonkers on. It would be hard for GGG to just totally destroy es bow, so the gear should have staying power for the most part.

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Rupenus escribió:
upgrading your gloves something with 16APS can buff your damage very close to 16.1M. I'd do that first,
are your jewels close to perfection also?


In terms of the gloves... well mine already have 12 speed so I only can gain 4% there. It would be very expensive to do this without losing the res (i am min max exactly and need that flex suffix) and maintaining the es (I am sitting at 10.4k, don't want to dip much lower).

My jewels are pretty damn close to perfection:


And I am bringing one more BiS jewel from league as well to replace the 4th dmg% mod on the worst of the rares with a multi roll.

I am pretty sure brood at this point is my most "efficient" upgrade if I wanted to keep pushing. Thanks for taking a look! :D


nice gear and good to see u doing well :)

Maybe try to throw in this on your pob setup, im curious about the results:



Mirror Service for No.1 Harbinger Bow, Leg Multi Quiver, Zodiac Leather, Exquisite Blade and more: https://www.pathofexile.com/forum/view-thread/773474

Items Im looking for: https://www.pathofexile.com/forum/view-thread/1232835

ign: Skalpo


What part of my gear should i start improving first to get more DPS? currently only sitting on 10k barrage tooltip and 9k lighting arrow. will a death opus be better here?
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boomgod24 escribió:
Spoiler


What part of my gear should i start improving first to get more DPS? currently only sitting on 10k barrage tooltip and 9k lighting arrow. will a death opus be better here?


10k/arrow on a harbinger is somewhat surprising to me (even though the mods on your gear are a bit all over the place).

Bow: Death Opus would be much better - I'd prefer death's opus even over the "clean" version of your bow (with cleared suffixes it would pretty much be a multimodded "merciless" harbinger)

chest: only 1 usable suffix is a bit unfortunate but ok for now. Same with helmet (try getting some usable enchant and go for the barrage proj later)

gloves: why are you using a delirium-crafted pair? something with attack speed or accuracy would be much better as a suffix (I prefer attack speed since you can get accuracy elsewhere). (thunderfist /shaper's touch would be better as well)

belt: it's imo not really better than a rare 4-mod heavy belt. Crystal belt is the best base, but you could look for an underpriced 5-mod heavybelt/rustic if something cheap is on the market.

boots: get a pair of brinerot's - those are only worth a couple of c. If you compare those with your current boots, you'll trade
40-50 ES and 30 dex for 20% phys dmg, up to 40% proj dmg, 25% MS and a resistance...

rings: the prismatic ring itself is really nice but the craft is terrible. Even considering the fact that the base (prismatic ring) is niche for this build, the ring is easily worth crafting %ES on it. If you are low on currency you can temp-craft +ES and remove later with Elreon 7.(EDIT maybe you just blocked mana to slam the prefix later, nvm in that case)

the diamond ring is w/e - easily upgradable but not as important as boots/gloves/bow/craft on the other ring. Those are the major things imo.


P.S. you could get more %ES at the witch starting area compared to the "melding"-cluster.







Editado por útlima vez por juerk#7020 en 29 abr. 2017 12:46:40
from what i see, best setup for death's opus is:

added light damage + ele focus + wed + barrage + critical strikes + phys to light

420 pdps perfect crit bow vs Death's opus

bow setup(

1.989M dps(without plank) for death's opus(on tests use attack vinktar thats better for opus on my setup)

2.10M~ for 420 pdps binger;

setup(ppad + wed + ele focus + barrage + phys to light + slow proj)


https://pastebin.com/SZC80u0D

here is the pob code;

test is not perfect of course, let me know if you get very different results from what i have.

i was testing something else, and saw worth to share it here.

"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Editado por útlima vez por Rupenus#5905 en 29 abr. 2017 12:54:25
also it turns out, marylene's fallacy with death's opus is not bad when invested on it.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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Rupenus escribió:
from what i see, best setup for death's opus is:

added light damage + ele focus + wed + barrage + critical strikes + phys to light




Barrage+ wed + focus + crit strikes + added light + slower projectile is more dps.
Phys to light will almost never be ideal for an opus.


From that import data it's clear opus beats physical bows up to a very high threshold. 2.18m opus vs a 422 pds harbinger with 38 CC 19 multi at 2.07m.

Unsure what a 422 pds harbinger with 38cc and 19 multi goes for but I imagine it's a lot for those who do not have the power of PoB.
IGN: Arlianth
Check out my LA build: 1782214
Editado por útlima vez por Nephalim#2731 en 29 abr. 2017 13:10:05
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Nephalim escribió:
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Rupenus escribió:
from what i see, best setup for death's opus is:

added light damage + ele focus + wed + barrage + critical strikes + phys to light




Barrage+ wed + focus + crit strikes + added light + slower projectile is more dps.
Phys to light will almost never be ideal for an opus.


From that import data it's clear opus beats physical bows up to a very high threshold. 2.18m opus vs a 422 pds harbinger with 38 CC 19 multi at 2.07m.

Unsure what a 422 pds harbinger with 38cc and 19 multi goes for but I imagine it's a lot for those who do not have the power of PoB.


ah sorry in pob i also used slower projectiles. yeah. i had small confusion while writing there since i'm working on something else. 19% crit multi is also shouldnt be there on phys bow, it is also because of lack of focus while i'm doing these tests.

2.18 for binger; 2.09 for deaths opus according to the tests here:

https://pastebin.com/AAecBwXB



"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Editado por útlima vez por Rupenus#5905 en 29 abr. 2017 13:20:31
Hi, with my stuff i have 36k LA and 28k Barrage in HO just with aura, gem not lvl 20 (14 and 15)


I OS in t13/t15, but i have just 8k ES, 11% evade, if a elite touch me i die x) it's a big problem for me, life leech it's ok but if i'm stunt or freeze it's die, if Izaro touch me it's OS time too, i have a good stuff but don't understand how up my ES in 10k+ with tree no vinkar legacy
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byakuya44 escribió:
Spoiler
Hi, with my stuff i have 36k LA and 28k Barrage in HO just with aura, gem not lvl 20 (14 and 15)


I OS in t13/t15, but i have just 8k ES, 11% evade, if a elite touch me i die x) it's a big problem for me, life leech it's ok but if i'm stunt or freeze it's die, if Izaro touch me it's OS time too, i have a good stuff but don't understand how up my ES in 10k+ with tree no vinkar legacy


level your gems to 20 and oneshot Izaro yourself.

ToH or Basalt > quicksilver vs Izzy anyway.
I've been playing around with PoB a little, and it seems that pathing through Harrier, getting the Jewel node, and getting all the crit multi nodes might be a really good way of increasing the dps. I also cannot find a way of pathing to Forces of nature that cannot be beaten by pathing to other dps nodes. Interesting.

One point of concern though: clicking a Diamond Flask on and off, and clicking "crit chance is lucky" on and off is not changing the dps for some reason. Still, the output shows an effective crit chance that is higher than crit chance, which suggests that the diamond flask is being considered?! Maybe not, because if I de-equip the diamond flask it still doesn't change the dps or crit chance so I'm not sure what is going on.

On a further note, I'm getting higher dps numbers through calculations by hand than through PoB. I'm not quite sure why a discrepancy exists, but it seems that PoB is not computing certain things correctly. I'm not sure what exactly just yet; I think it's still a very good tool for comparisons within builds, because the number skewing should be similar.

One crazy thing though: for me at this stage 1 passive point gives 200,000dps at max power charges, all flasks up, and with vaal haste activated. That's more than the dps of some ENTIRE builds lol.
Editado por útlima vez por DicemanX#7029 en 29 abr. 2017 16:27:36

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