GhazzyTV - Beginner's Build: Lich Queen Skeleton Summoner [AWAKENER FARMABLE]
" Basically the incursion items with atk speed replaces Scourge without a doubt, however it is hard to compete with the clear speed improvement from Brightbeak by granting more damage once you get a 6L and have your gear/lvls sorted. However, it is absolutely a great option which is easily competing with the BB. I would personally chose BB unless the atk speed was like 25%+ then I'd strongly consider it. " A few other big factors made me add this to the build: Skellies are still at risk of dying vs bosses, so by summoning 5 at the time per second allows me to put 5 infront, 5 behind and the risk of loosing my damage output is significatly dropped. Then again, melee skellies drops bosses insanely fast as well so by not using the jewel it'll take you more than 2 seconds to get your full damage output on the field. " The incursion spectres can be great, but without proper information from the poe database it's impossible for me to compare them and give a verdict of which is actually best to use. Regarding ascendancy choices, it's a matter of taste. MoS is a great clear speed enhancer, we don't use it for anything but the Flesh Offering affecting you. When running bosses I personally prefer CoD for the sake of easier gearing as well as enhancing the auras for the party. When it comes to changing the tree it's always a matter of taste, the way I've promoted this build to be played in is the way I'd play it from my own personal preference in terms of playstyle. I've always said that people should see my guides more as guide-lines and do their own thing ^^ Though for newer players or new summoner players I'd recommend following it till you've learnt every detail before heading on to making your own version as summoners are the most complex genre of builds in this game! " Hey, Cheers bro! Reason I started my summoner guides in the first place, many years ago was because I love helping people out and a friend of mine have issues with his wrists so he can't move it too fast too much so a summoner build guide would fit him and many others like him very well :) Regarding your spectre question; That's odd, Solar Guards should always use Spell Echo! Where is this so that I can adjust it accordingly? " Though you'd lose a spectre for it =/ " It's a very interesting take, however I personally feel that it's sort of niche in a lot of aspects and requires specific items at the same time as you lose some effectiveness in terms of clear speed by not being able to run your pseudo 5-7L Elder helmet for spectres among other things. Interesting but not something I would run personally. But as stated several times before; Do your own thing if you prefer, if you enjoy that playstyle more then you've succeeded :D " ^^^^ " Do believe I'm covering this in the Generic Summoner Mechanic Guide. My problem is that GGG are limiting the ammount of words I get to use in threads on the website. Needless to say, I'm close to the cap on most of my guides :| " The kill is counted for the minions not you, they are summoning a totem that they own which is a reflection of them not you which is why you're not summoning wolves. However, if the burn was dealt by them directly it would reflect over to count as your kill but since it's an external source from an external source it doesn't work. The Incursion 90%+ min dmg items are insane specially with atk speed making them better than the Scourge claw imo. Though I still prefer Brightbeak for clear speed personally. Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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" In the "high budget" PoB from the video, if you click on Skills, then Spectres: Solar Guards, they'll have GMP instead of Spell Echo. Editado por útlima vez por Faldrath#4030 en 10 jun. 2018 20:27:43
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I don't see anyone with jewels with "minions deal % increased damage" instead it's "increased minion damage if you've used a minions skill recently" Why is that?
Is it because minion skills recently goes to a higher %? And we're always spamming skeletons so the buff is always up? Editado por útlima vez por Malira#7989 en 10 jun. 2018 15:02:22
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I'm doing the High Budget version of the building.
I'm having some doubt about what to upgrade. I was thinking of buying a new helmet. Minion Damage + Burning Damage + Other ? For what Spectre or Zombi + AG ? And of course the jewels (good elder amulet can be find i think ) I'm hesitating between a good unique bodyu armor (Belly or Vis Mortis) or a good rare Astral ? What do you think guys ? |
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" Oh good god, you're right! Here's the fix: https://pastebin.com/KaXaVRJK and it's fixed in the video as well. Thank you! " Yes, and even in a pure spectre build it's top choice so we use Flesh Offering every 4 seconds but this build keeps it up via offering AND skellies :) " Hey, Changing the helmet for an Elder one with Minion DMG / Conc effect is optimal for Spectres. Vis Mortis is highly recommended for that extra spectre gain. Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV Twitch: https://www.twitch.tv/ghazzytv |
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Hey Ghazzy, while I have been aware of this build since Bestiary or so, I haven't actually tried using it until Incursion. I must say, I'm really having a blast! The DPS and ramp-up with this build blows my spectre build (based on your spectre guide) out of the water. I'm feeling confident that, with this amazing league and this build, I may actually have a chance at reaching the Shaper for the first time ever.
I have a couple questions: 1. I'm running the warrior skeleton build and, after a little bit of tweaking on Path of Building, I've reached 160k+ Shaper DPS per skeleton. With ten summoned, I'm looking at 1.6m Shaper DPS. That's amazingly high for a budget build before you consider using vaal summon skeletons, and doesn't sacrifice any survivability. However, I went to look at your mage skeleton build, and the mages aren't putting out nearly as much DPS according to Path of Building (about 1/10 of warriors). Is there something I'm missing such as an unmentioned mechanic, or do mage skeletons not put out as much damage as warriors? 2. What ideal lab enchantments do you recommend? I've gathered up a couple Twice Enchanted prophecies and I'm planning on using them once I get access to uberlab, but I wanted to maybe run through a couple enchantments so I know what to be aiming for. For gloves, I was thinking "Spite" for icy ground or "Reflection" for an extra minion. For boots, either life/mana regen on hit or avoid being stunned on recent kill. For helmet, probably convocation cooldown, shield charge attack speed, or either of the flesh offering enchants. What do you suggest? PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Editado por útlima vez por Pizzarugi#6258 en 13 jun. 2018 1:41:08
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Hi again,
Got my stuff a little upgrade But i'm having one main problems : - My animate guardian die a lot (using fortify with shield charge and faster attacks) He is stupid :D Staying in detonate or rushing on beyond boss to get hurt ! :p Editado por útlima vez por DeNylph#0534 en 15 jun. 2018 13:17:15
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" Hi just a question about your helmet: does the 'socketed gemms are supported by lebel 18 minion damage' works with your lvl 20 minion dmg gem ? Wouldn't another gem be more useful ? |
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" They don't stack. If you use such a helmet, your links are Spectre-Swift Affliction-Combustion-Elemental Focus for Tukohama's Vanguard, or Spectre-Combustion-Ele Focus-Spell Echo if using Solar Guards. |
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Isn't GMP better than combustion for clearing ?
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