hmpphh please delete
Delete this post
Editado por útlima vez por Lergrodan en 4 abr. 2024 9:55:33 Reflotado por última vez en 7 mar. 2017 3:23:49
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#Update 1: Updated for 2.3
#Update 2: Added a video. I will record a better one another time and an Atziri kill. #Update 3: Change skilltree #Update 4: Changed from Chieftain to Slayer as a second ascendancy. #Update 5: Added a leveling section ¤Update 6: After some testing, my Warchief now brings more single target DPS than Protector, making Protector obsolete for this build and is therefore removed. Editado por útlima vez por Lergrodan en 11 jun. 2016 10:48:30
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Nice meme m8
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How do you cap your resists with all those uniques?
With the proposed tree (lvl 100 btw) and gear you are sitting at 20 fire/-3 cold/-17 lightning (if i haven't overlooked some stuff). Getting phys damage AND 35 fire, 78 cold and 92 lightning resist (and maybe some life too) on 2 rings is very unlikely. One might be getting away with non capped resists on a normal totem build but i have my doubts with ancestral protector as you have to be near your totems. Can't see that working versus volcano boss, temple piety or residence dominus for example. |
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" I'm using every unique listed except the amulet. The shield, Great Old One's Ward, is only used for more dps when killing trash. I'm switching to a rare shield with resistances as stated above. But let me try to do the resistance math for you with the gear I'm using. Skilltree 59% to all 8% fire 1% max fire resistance Shield 32% cold 37% lightning Ring 1 16% to all 43% cold Ring 2 70% to fire Amulet 30% lightning Belt 14% cold Boots 29% fire All in all 182% fire resistance 164% cold resistance 142% lightning resistance All my rares are self found and crappy otherwise. I am not seeing any problems with capping my resistances? Editado por útlima vez por Lergrodan en 18 mar. 2016 14:11:20
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Well, what you're saying in your last post isn't the same as what you've posted as your "current gear".
What's in your first post doesn't come very close to capping in merciless, but what you say you have in the last post makes more sense Roses are buckets,
violets are cars. this poem doesn't make sense. Panda. |
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" Yes, I've found new gear by the time I posted that comment. But I was resistance capped with my previous gear too, even overcapped by a decent amount. I've now put a screenshot of my defenses in the build guide. Editado por útlima vez por Lergrodan en 20 mar. 2016 5:20:38
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I tried this on an alt; kind of questioning Chieftain after playing with it, since you have to kill to get the 15% added fire and you have ancestral bond...
Also doing a crit version with the rigwald ammy, so maybe assassin would work better. Editado por útlima vez por pabrt en 21 mar. 2016 0:57:48
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" Chieftain is still the best option because of the increased damage and life regen. While Berserker gives 10% more damage and benefit my totems better with leech and possible attack speed if I get hit, which I shouldn't, I think I rather choose the Chieftain for the life reg instead. Juggernaut isn't so good either as they don't benefit the totems at all. 30% armour is neat I guess, but I would still need unwavering stance because the totems couldn't keep the endurance charges to make them stun immune. So Chieftain or Berserker are the only viable choices if you are playing on Perandus league. If you are playing on Standard, Assassin + Rigwald and make a crit build is the way to go. But, if you really wanted to min max this build, Use Hierophant + chieftain, remove ancestral bond, use Abyssus instead of Bringer of Rain and have a 6-link cyclone/ib in chest and just go nuts with 2 high dps totems and your own fists. And with the skill points saved after removing ancestral bond, pick more block nodes etc. Something like this poeurl.com/Anr I just did some quick changes without really thinking of them though. But I want to keep the 3 totems! :) Editado por útlima vez por Lergrodan en 21 mar. 2016 12:47:48
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Hope you release a video soon :)
I had this same build idea but was worried about the clearspeed cuz it takes a while for the AP to start attacking once summoned. Not a big deal but might be enough to defer me from this playstyle. |
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