[3.2+] Explosive Cleave / Lacerate Gladiator. Insane Clear Speed, Solid Defenses and Budget
" Ok so Thank you for the epic reply, it is almost a guide in itself. My flask setup is very similar to yours, however i opted in for a basalt un-freezing potion instead of atziris. I was running atziris before, but found better results with the tankyness. I am going to try taste of hate and see, however maybe I am over compensating on freeze protection in general and hate may be overkill. Now I will say I certainly die in breaches even in t10s sometimes, I am not sure why. I can solo T14 (haven't tried 15 yet) but sometimes a random monster in a breach one shots me. I think the problem is my newness to the game, where I am picking bad mods or poor fights. I started paying more attention to strongboxes and deathrattles (pardon me I am not sure the term in this game) causing explosions. I think a big issue is going in to maps with vulnerability. I am not sure what that mod does other than just having to assume it is making me take more damage, but I am going to try and dodge it as heavily as I would dodge reflect or chains. I would link my build but dont have the time to learn how to do so in forums atm. Thanks for helping a new player. I know you have no reason or gain from doing so, but it is very appreciated. Last question I have now that I am pushing higher levels than the guide, should I be focusing on getting a fourth jewel slot for level 94? There is one on the south side of the tree that buffs melee damage and another that buffs armour. I am pushing the melee damage. |
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Update: Currently level 76, sitting at 38.9k DPS in town with Increased Area of Effect or 58.8k DPS in town with Concentrated Effect.
82k DPS fully buffed (but no flasks) with Increased Area of Effect or 122k DPS fully buffed (but no flasks) with Concentrated Effect. The above figures do not factor in the 25% more physical damage from Vulnerability (see below). 3.9k life, 5.3k armour with Grace. 3.4k armour without Grace. Capped resists but -60% Chaos Resistance. Enemies cursed with level 11 Vulnerability take 25% more physical damage (see my Curse on Hit gloves). The interaction with this and CWDT Enfeeble is not great as they overwrite each other. I am considering a Doedre's Damning ring to allow two curses. I can still cap resists fairly easily even after losing a ring slot. I am particularly interested in receiving feedback on the following: 1.) Gear improvements. The life roll on one of my rings isn't great and my boots have no life roll at all. 2.) Whether or not it is worthwhile wearing CoH Vulnerability gloves. If so, then how to best to manage dual curses, assuming I keep the CWDT Enfeeble setup. 3.) Whether it is worthwhile running a self-cast Flame Golem over a CWDT Flame Golem. Of course any other comments regarding my progress are welcome. Thanks for the build. Editado por útlima vez por maxwolfie en 22 mar. 2017 4:17:06
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i have done hydra and phönix so far, chimera is kinda tricky because his adds hit like a truck, wil try it with better mods, trying minotaur today.
did all t15 maps, core twinned, died few times but dodge-able normal atziri was easy, farmed uber lab for enchant, no problems with that Also specced into unwavering stance, its pretty much needed. I also use winterheart gold amulett for chill immunity. im sitting on 6k life to survive volatile but here and there it gets you- will replace one life flask with chill for shock or taste of hate Editado por útlima vez por Vi0x en 22 mar. 2017 10:02:16
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" Weird gem setup you have there: ancestral protector is an "Attack" type gem, you can cast it for free. So put leap slam setup to axe. Moreover why do you have "Blood magic support" in your cast when damage taken setup? Now just a general question to everyone: how do you afford legacy items? I mean I am level 87, I have like 1 exalt and ~150 chaos and I cant afford any of the legacy versions. And you are sitting with 3 relics? |
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" blood rage needs blood magic its not in my cwc setup, leap slam and ancestral moved to axe ty for that i got lucky with crafting, shavs and sorc boots drop early league edit: reworked gem setup should be fine now Editado por útlima vez por Vi0x en 23 mar. 2017 6:18:29
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" Good job dude, and nice gear. I am not quite sure about unwavering, felt just fine w/o stun immunity, never got permastunned, 1sec stuns are not a big deal. |
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i have also tried without but its worth 2 points
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Ive been trying to come up with a dual wield axe gladiator crit lacerate build.
WOuld a tree like that work or is a crit build just not worth doing at all? Editado por útlima vez por Essem en 24 mar. 2017 3:25:07
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I've been able to do every map so far (aside from HoGM) up to and including tier 15 with little to no problem. Not running guardians yet but hopefully soon. I'm using Rigwald's due to the slightly superior damage, the lack of reduced leech, and no incessant talking!
The Eyes of the Greatwolf allows me to forget about Enduring Cry, which is more of just a nice thing, but the attack and cast speed increase and double implicits is blessed. Would like to run a taste of hate but making do with what I have, and I hope to upgrade to both legacy Bringer of Rain and Legacy Soul Taker. Sitting at 5k life, didn't take unwavering stance however, I'm not really getting stunned long which is good. This is my first time actually trying to deviate from a build, please let me know what you guys think and what I can improve! |
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Very good build, i however made it a little bit more tanky. I exchanged some frenzy charges nodes for endurance charges nodes and took oak in merciless for +1 endurance charge. I only play hardcore and i like to be more tanky its just my kind of playstyle. mine might not be optimal for sc or even not be optimal for hc but my damage is still more then enough :)
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