Enki's Arc Witch Memorial Page & POE 2 Arc Summary

"
LuLu_M97 escribió:
"
Porev escribió:

I personally played with WoC+Hextouch+Conductivity setup for exposure and curse application and Flame Dash for mobility. When I finally rolled exposure on my gloves I made a switch to fully linked Lightning Warp setup for mobility and self-cast Conductivity for curse, just as Enki intended. Self-cast Conductivity is surprisingly good: it's targeted, has significant AoE and with our investment into cast speed it's almost instant. No pinpoint aim required. WoC is much much more clunky in comparison.


It seems our playstyles differ a lot. I'm not playing any more than two buffs period. Casting GF beforehand, then WoC as you approach the pack and finally Conductivity when it's just the rare left sounds like a total waste of time. I'll stick to some QoL gems like hextouch and cwdt thank you.

You misunderstood me. Sorry if I worded my previous post poorly. I don't like excessive keypresses either.

First of all, I'm not saying you should use Wave of Conviction and Conductivity separately. I was talking about making a WoC + Hextouch + Conductivity setup, so when you cast WoC and it hits, it automatically applies Conductivity. So, two key presses: GF and WoC.
When you obtain a glove implicit which makes Arc autoapply Exposure (the thing we use WoC for) you don't need WoC anymore. You can throw it away with Hextouch support and use Conductivity directly. It's still two key presses: GF and Conductivity. But casting Conductivity is less clunkier than casting WoC so that's an increase in QoL. This also frees you two sockets.

Second, I'm not insisting on using WoC/Curse on every pack or even on every rare, that is a waste of time indeed. If you have enough damage, most rares go pop without Exposure and curses.

I'm just saying that removing useful supports from GF and replacing them with QoL gems will lead to ~15% total DPS loss. If you seek low intensity gameplay and it's okay for you, that's completely fine.
Editado por útlima vez por Porev#4399 en 20 abr. 2023 16:33:27
"
Porev escribió:


First of all, I'm not saying you should use Wave of Conviction and Conductivity separately. I was talking about making a WoC + Hextouch + Conductivity setup, so when you cast WoC and it hits, it automatically applies Conductivity. So, two key presses: GF and WoC.
When you obtain a glove implicit which makes Arc autoapply Exposure (the thing we use WoC for) you don't need WoC anymore. You can throw it away with Hextouch support and use Conductivity directly. It's still two key presses: GF and Conductivity. But casting Conductivity is less clunkier than casting WoC so that's an increase in QoL. This also frees you two sockets.

Second, I'm not insisting on using WoC/Curse on every pack or even on every rare, that is a waste of time indeed. If you have enough damage, most rares go pop without Exposure and curses.

I'm just saying that removing useful supports from GF and replacing them with QoL gems will lead to ~15% total DPS loss. If you seek low intensity gameplay and it's okay for you, that's completely fine.


Yeah, I get what you're saying. I agree that WoC with hextouch is clunky. I felt like asking here first cause I'm too busy to check the numbers right now. Also not on my pc. Thanks anyway
I dont believe the pob is updated correctly for the End Game maps. The early maps is 102 passives while endgame is 117 passives, yet I only see 7 extra nodes added. Dont know where to put all the jewels either. I only see one socket for large and 3 regular. But im a noob so maybe im missing something?
"
illusiiOnz escribió:
Should we level all gems to level 20?


Most yes. CwDT and Immortal Call should be held at 12 and 14 respectively. This way we balance how much damage is needed to trigger; too high a level and we don't get protected often enough, while too low and we don't get adequate guarding.

Also Wave of Conviction should be kept low. I have mine at 6. This is only needed to proc Exposure. Too high and we risk physical reflect damage.
"
andrava escribió:
Hello

I need help about mana.
I have 4 aura so i need to put mana mastery 12% increased mana reservation efficiency of skill that's normal?


No. We switched to Vitality instead of Clarity. Vitality reserves a small flat amount of mana, so we no longer need the mana mastery. Instead, take life mastery: Skills Cost Life instead of 30% of Mana Cost.
"
viperx08 escribió:
I dont believe the pob is updated correctly for the End Game maps. The early maps is 102 passives while endgame is 117 passives, yet I only see 7 extra nodes added. Dont know where to put all the jewels either. I only see one socket for large and 3 regular. But im a noob so maybe im missing something?


You will socket a large cluster jewel. In that you will socket a small cluster jewel. Your tree will extend up into those cluster jewels. There is where the missing points go.
"
UtherSRG escribió:
"
illusiiOnz escribió:
Should we level all gems to level 20?


Most yes. CwDT and Immortal Call should be held at 12 and 14 respectively. This way we balance how much damage is needed to trigger; too high a level and we don't get protected often enough, while too low and we don't get adequate guarding.

Also Wave of Conviction should be kept low. I have mine at 6. This is only needed to proc Exposure. Too high and we risk physical reflect damage.



gOT IT.

tHANK yOU
"
UtherSRG escribió:
"
illusiiOnz escribió:
Should we level all gems to level 20?


Most yes. CwDT and Immortal Call should be held at 12 and 14 respectively. This way we balance how much damage is needed to trigger; too high a level and we don't get protected often enough, while too low and we don't get adequate guarding.

Also Wave of Conviction should be kept low. I have mine at 6. This is only needed to proc Exposure. Too high and we risk physical reflect damage.


Got it, Thanks!
After finishing Act 10, I found myself dying more easily, so I made a few changes to my build. I added Spark, Pierce Support, Spell Echo Support, and Knockback Support. It's quite amusing to use Knockback to keep enemies at a distance while Pierce Support allows the spells to penetrate through to enemies in the back. It's an illogical way to attack, and even though the damage output is low on paper, it's actually quite entertaining to use in practice.

I might not be able to reply because I'm having trouble using the bulletin board. I'm sorry.
Editado por útlima vez por sumotya#6029 en 22 abr. 2023 12:20:29
Thanks for the awesome build! As a noob it's helped me immensely. I'm just getting into the early map progression now.

Couple questions/comments for you.

Why doesn't this build include a golem while leveling? I had an extra blue slot while leveling and found a lightning golem to be quite helpful taking some of the hits and boosting my attack speed a bit. I'm looking at switching to chaos or fire golem now that my cast speed is pretty low already. Is it a mistake to keep using a golem as long as I have room for it? (Until I have a 6L staff and chest it's easy to have an extra socket on a 5L 6S item)

I get there is no room for a golem in the final build but I found it quite helpful right now.

At the start I also found lightning tendrils + orb of storms to be way better than spark for rare and unique bosses with lots of health, up until I could get arc of course. Not sure if I'm just using spark wrong or if this might be a helpful addition for early level noobs like myself.

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional