Enki's Arc Witch Memorial Page & POE 2 Arc Summary
How would the build be if its not only a mapper ?
Is there an Elementalist Arc build that is more of an allrounder ? I just dont know if I have the time to make another charakter just for bosses. Or will this build also be able to kill all bosses in the game, just not as efficient ? Thanks in advance whoever answers :P Editado por útlima vez por Crusher152#2587 en 7 abr. 2023 17:48:36
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" he respect some points later in the build |
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Played to act4 with a three link and have nothing to complain so far. I found a +1 all lightning skill sceptre very early which helps doing more damage. I am also about 3 levels ahead monster levels, cause i kill to much :D
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" Arc has always been more of a mapping skill than bossing one to begin with, even after it's buff. As far as regular bosses go you'll be fine, if you want to do Uber ones, you are still better off making a dedicated Uber killer. 3.14 - Removed Harvest from the game.
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I saw that Enki has removed the note about needing the list the Cruicble passives to try for, but I don't see them anywhere in the build. Is that not going to happen? (I got a Spiraled Wand that I was able to run through the Crucible to get "Allocates Prism Weave" on it. Yum!)
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Hi,
Maybe it is a very new-player question, but, what is the criterion to level up Arcane Surge? I saw in the last Twitch video that the rest of gems are levelled up as soon as possible, but, for the early levels Arcane Surge is not level up. Please, could some body explain the criterion. Also, is it worth to try the Crucible, early in the game (Acts 1-2)? Thanks |
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" your arc should cost more mana than arcane surge needs to procc. watch out if you use inspiration support gem, cause it lowers your arc mana cost and wont procc arcane surge after one cast of arc anymore. but you can buy a new arcane surge. |
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" But also remember that we get rid of Arcane Surge in Act 4 and replace it with Spell Echo. I kept mine at level 6. |
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In Act 4, Enki says "‣ Add Cast Speed to both of your wands after unlocking the recipe in Dried Lake."
However, in Act 3 "‣ You can unlock a powerful Lightning Damage to Spells craft at the end of Lunaris Temple,which you should craft onto both of your weapons if possible." So I was able to put the Lightning Damage to Spells on both of my wands, and I'm still using those same wands in Act 4 (and Act 5, in fact). One doesn't have an available suffix slot, so no contention there. One does. Which craft is better? According to my POB, keeping the Lightning Damage to Spells is better, as replacing it will lose me about 1.3k (6.6%) Full DPS. I expect I'll stick with these wands until better ones come along, or until I switch up to the Agnerod West in mid maps. Perhaps the wording of the Act 4 crafting could be altered to say something about using the Cast Speed or Lightning Damage to Spells crafts as available, and checking POB for which is better? Also, just noticed that the mid mapping character progression has disappeared. Editado por útlima vez por UtherSRG#3987 en 8 abr. 2023 19:34:57
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<3
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