With a bit of min-maxing in PoB I think it's not unreasonable to push Sirus dps to 10m without Vaal RF and Sigil of Power. I still preserve Clarity due to the Watcher's eye mod, so no Supreme Ego here, otherwise it would be even higher. I noticed that there were several Warlord gloves with incursion mod on sale, all of which have the following:
*(P) +1 Maximum Frenzy Charges
*(S) +(46–48)% to Cold Resistance; (30-50)% increased Damage with Hits against Chilled Enemies
which just yells cold snap. I'm not sure why people are making them; possibly good for some cold builds? Redeemer's mod pool for belt slot also includes
*(P) (36-40)% increased Damage with Hits against Chilled Enemies
So in total, with cold snap running you'll be getting 4 Frenzy charges and up to 90% increased damage. That's just enough to push a high-end version of this build to around 10m dps. Sadly, said gloves sell at around 20-40ex, which is not unaffordable but also not very friendly. Furthermore, this rules out the use of Asenath's, so we have to get explosion on chest(with Crusader mod + Shaper 10% MoM) or wand(synthesized base, super expensive) if we want to do that.
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That being said, I think it might not be a good idea to just aim for super high dps in PoB. We all know that we can increase dps a lot just by pushing cast speed. But since we also use our mana to defend ourselves(life regen, tanking hits), casting faster means we're more often running at lower mana, where MoM isn't quite effective. Maybe we should think in terms of Damage per Mana, possibly also taking into account mana regen.
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I'm very excited to see an Occultist version is being tested. I know it's subject to change, but having ES opens up many interesting ideas and gears. Power charge scaling is also interesting. And we've just started to explore the potential of curses, so why not!
I'm also very curious to see the results of an occultist version. Frankly, I think virtually any Archmage build without Agnostic is going to feel like tissue paper compared to the current build, regardless of what bells and whistles you throw on it. Maybe if you ran LL with Pain Attunement with Ivory Tower and Prism Guardian you could get DPS to the level you're talking about, but I don't see how it could outperform a necro version at large without comparable eHP replenishment.
I personally am more than satisfied with where I got this build a month ago--I posted a deathless A8 Sirus YT video and have downed Cortex, Uber Elder, and most other endgame content, all deathless and with relative ease. (I made more videos to showcase that here, but OBS has mysteriously decided not to capture sound anymore, so I never uploaded them.) My point is just that the build (at least as I've taken it) works great as-is.
On the other hand, I would never discourage experimentation, so please don't take me as a naysayer! I'm seriously curious how this would play out, so I'm staying tuned.
Hi exiles, I have successfully defeated Sirus up to A7, 4.4k life and 9.7k unreserved mana, mana regen up to 6.6k, but still I sometimes die from damage spikes. Can someone take a look at my character and tell me how to improve?
POB: https://pastebin.com/wuPNByY5
I don't see anything that differs much from my setup when I do the fight. I can always beat him at A8 but so far have not done so without at least one death. I don't know that there is more you can do defensively, perhaps more damage to shorten the fight would help. If I don't want to die I logout as soon as I get the stacks on me from the beams as it seems like they make movement almost impossible and almost always lead to death. I also practiced the fight a lot last season at A5 and a few times in standard between leagues.
Update - was finally able to finish Sirus A8 without dying or logging out, seems mostly related to paying real close attention and doing the fight again as quick as you can after the last one so you remember the cues.
Still maxed out at 60% delirious maps, running them at 80 uses all portals very quickly. I am guessing that I am pretty close to the limitation of the build although perhaps there is another clear increase coming once I can get the awakened gems corrupted to level 6 gems. Might try another 80% with my other gloves with unnerve and cull, the explosions for the asenath's gloves don't seem to be the ticket with the delirious maps though they seem to do okay in Simulacrum.
Hi guys, probably it is silly question but i have lunched POE after few years and realised that there are extra 5 acts but nvm.
i am not a pro in POE but wanted to learn something about this game and i have found enkis arc build, so i decided that i can use my existing witch with lvl 50 or so and use this build, and now after like 2 weeks of gameplay i can not reach treshold of enkys dps and survability.
I am sorry if i have choosen wrong place to ask about it but i understand that path of building is not a perfect tool but numbers are not working in game.
Please tell me what am i doing wrong here, ist that fact that i am trying to use 3.12 build on standard?
Or i do not understand the mechanics?
can you please take a look on my build, maybie you can advise me what do i need to improve (if possible)
Update - was finally able to finish Sirus A8 without dying or logging out, seems mostly related to paying real close attention and doing the fight again as quick as you can after the last one so you remember the cues.
Still maxed out at 60% delirious maps, running them at 80 uses all portals very quickly. I am guessing that I am pretty close to the limitation of the build although perhaps there is another clear increase coming once I can get the awakened gems corrupted to level 6 gems. Might try another 80% with my other gloves with unnerve and cull, the explosions for the asenath's gloves don't seem to be the ticket with the delirious maps though they seem to do okay in Simulacrum.
One stupid question: does your build support double curse? I saw temporal chains on glove and conductivity on ring, but cannot figure out how they stack with each other.
One learning from MadChickins 's build is to enable conductivity + elemental weakness via awakened hextouch, I tried on my POB it improves shaper DPS from 4M --> 5M, just food for thought.
Editado por útlima vez por billybob630#2960 en 20 nov. 2020 15:15:48
One stupid question: does your build support double curse? I saw temporal chains on glove and conductivity on ring, but cannot figure out how they stack with each other.
One learning from MadChickins 's build is to enable conductivity + elemental weakness via awakened hextouch, I tried on my POB it improves shaper DPS from 4M --> 5M, just food for thought.
I don't know, I assumed they would both be working but perhaps that isn't the case. I don't understand the game that well, just followed the guide and advice from others on this forum. If only one of the curses is active then perhaps I should get a different ring with some other more useful stats.
Here are the two items in question, if someone who knows more can say for sure whether or not both temporal chains and conductivity are working I would like to know. I do see an icon so at least one of the curses is getting applied and I suspect it is conductivity.
One stupid question: does your build support double curse? I saw temporal chains on glove and conductivity on ring, but cannot figure out how they stack with each other.
One learning from MadChickins 's build is to enable conductivity + elemental weakness via awakened hextouch, I tried on my POB it improves shaper DPS from 4M --> 5M, just food for thought.
I don't know, I assumed they would both be working but perhaps that isn't the case. I don't understand the game that well, just followed the guide and advice from others on this forum. If only one of the curses is active then perhaps I should get a different ring with some other more useful stats.
Here are the two items in question, if someone who knows more can say for sure whether or not both temporal chains and conductivity are working I would like to know. I do see an icon so at least one of the curses is getting applied and I suspect it is conductivity.
I see, you need "can apply an additional curse" in either your gear or gem or skill tree to make that work, I think that doesn't exist in your build.
So only one curse will be applied.
> https://pathofexile.gamepedia.com/Curse
> By default, one curse can be active at a time on a creature. While a curse is active, applying a different curse will expire the oldest curse.
If multiple curses are applied to boss, you can see two icons floating above their head.
Editado por útlima vez por billybob630#2960 en 20 nov. 2020 16:33:19
One stupid question: does your build support double curse? I saw temporal chains on glove and conductivity on ring, but cannot figure out how they stack with each other.
One learning from MadChickins 's build is to enable conductivity + elemental weakness via awakened hextouch, I tried on my POB it improves shaper DPS from 4M --> 5M, just food for thought.
I don't know, I assumed they would both be working but perhaps that isn't the case. I don't understand the game that well, just followed the guide and advice from others on this forum. If only one of the curses is active then perhaps I should get a different ring with some other more useful stats.
Here are the two items in question, if someone who knows more can say for sure whether or not both temporal chains and conductivity are working I would like to know. I do see an icon so at least one of the curses is getting applied and I suspect it is conductivity.
Billybob630 is correct here. Unless you have + number of maximum curses, only the last curse applied will stick. There is a trigger order listed on the wiki, but for some godforsaken reason, rings are omitted, so I can't say with 100% certainty. I would guess TC is what's being applied because gloves ==> boots are listed as the last two gear pieces in the trigger order.
Easy enough to test: take off your ring, hit an enemy, and see if the curse icon above an enemy's head is different than what it currently is. If it's different, you're currently applying Conductivity; if it's the same, TC.
One stupid question: does your build support double curse? I saw temporal chains on glove and conductivity on ring, but cannot figure out how they stack with each other.
One learning from MadChickins 's build is to enable conductivity + elemental weakness via awakened hextouch, I tried on my POB it improves shaper DPS from 4M --> 5M, just food for thought.
I don't know, I assumed they would both be working but perhaps that isn't the case. I don't understand the game that well, just followed the guide and advice from others on this forum. If only one of the curses is active then perhaps I should get a different ring with some other more useful stats.
Here are the two items in question, if someone who knows more can say for sure whether or not both temporal chains and conductivity are working I would like to know. I do see an icon so at least one of the curses is getting applied and I suspect it is conductivity.
Billybob630 is correct here. Unless you have + number of maximum curses, only the last curse applied will stick. There is a trigger order listed on the wiki, but for some godforsaken reason, rings are omitted, so I can't say with 100% certainty. I would guess TC is what's being applied because gloves ==> boots are listed as the last two gear pieces in the trigger order.
Easy enough to test: take off your ring, hit an enemy, and see if the curse icon above an enemy's head is different than what it currently is. If it's different, you're currently applying Conductivity; if it's the same, TC.
I will test it out and let everyone know which is being applied. But, I think right now it is conductivity that is being applied based on the icon I recall seeing above the corpses and comparing it to the wiki for both C and TC. If I do have the option, which would be the better curse to apply? Leave as it is and keep C, or replace the ring and allow TC to stick?
I tested with Asenath's and Elemental Weakness ring. It seems Elemental Weakness takes precedence every time. I've also tried other curse on hit gloves and rings, and the conclusion remains the same. Kinda surprising but I remember someone discussing this in a reddit thread.
edit. I also tested putting curse on hit rings in both ring slots. Between Elemental Weakness and Flammability, it's the latter that always got applied, no matter which slot I put them in! They have the same increased effect(20%). Sometimes I don't understand this game.