[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

I just wanna chime in that I, too, was having mana issues with this build, level 31 (especially with Hatred and Herald of Ice both on). I spec'd all the way in to the Essence Sap tree (only 2 more points than the guide uses) and have zero issues now. I can single-target spam Tornado Shot and almost never have to use a mana pot.

My Tornado Shot has PPAD and LMP linked to it. For reference. (Total mana cost of 13 per shot at this level) and I only have 80 mana available to use with all that is reserved.
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eSubaRainmaker escribió:
Can somebody tell me if the snakebites are still fine gloves. What gloves should be replaced with Snakebites and what gloves should replace snakebites if I have them. Thank you.


I don't know enough to give an opinion. I can just say that in the guide he says for gloves to use either Maligaro's Virtuosity, Shadows and Dust, or Facebreaker.

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Yohaan14 escribió:
There is an issue with the Aura setup in this guide..i linked Curse on Hit - Herald of Thunder - Assassins Mark - Innervate as suggested in the guide. The Assassins Mark curse procs properly but there is an issue with Innervate's synergy with Herald of Thunder. The Herald 'Cannot Shock' and innervates only procs when a shocked enemy is killed. I have played with this link for quite a while and i can confirm Innervate doesn't work..any help would be appreciated. Im going to switch to the ice version in the meantime.


I think the shock is supposed to be coming from the lightning damage from either Lightning Arrow or Physical to Lightning gems. Unless something has changed, when you crit with an element, it should automatically inflict the elemental effect.

Leveling Leech: For those of you leveling and having mana issues, due to the nature of how leech works, it will be rough until your damage gets better. I believe it's the same deal with life leech, but the people reporting otherwise are higher level and farther along than me.

Honestly, my advice at level 62 for people leveling up with this build, just run Hatred. That way you still have half your mana pool, and you get the slow and corpse shatter from ice damage. The gem setups are for endgame. For leveling you can get by with just a damage link and fill in what you can elsewhere. Just keep your weapon up-to-date, use the best movement speed boots you can, and use the rest of your slots to focus on capping res + life. Once you hit end game, then you can invest in gear that lets you use all the skills.

My skills while leveling have been TS + GMP/LMP + PPAD + Faster Attacks until I lucked out with Tablua. Then had Hatred and Blink Arrow. When I was able to, I also fit in a CWDT lvl 1 + Temporal Chains Lvl 5 for some extra survivability.
Editado por útlima vez por zell580#3564 en 8 ago. 2017 12:53:55
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Yohaan14 escribió:
There is an issue with the Aura setup in this guide..i linked Curse on Hit - Herald of Thunder - Assassins Mark - Innervate as suggested in the guide. The Assassins Mark curse procs properly but there is an issue with Innervate's synergy with Herald of Thunder. The Herald 'Cannot Shock' and innervates only procs when a shocked enemy is killed. I have played with this link for quite a while and i can confirm Innervate doesn't work..any help would be appreciated. Im going to switch to the ice version in the meantime.


I think the shock is supposed to be coming from the lightning damage from either Lightning Arrow or Physical to Lightning gems. Unless something has changed, when you crit with an element, it should automatically inflict the elemental effect.

I understand, and yes and my TS does tons of Lightning damage and shocks enemies too..but Innervate is a support gem and its linked to Herald of Thunder as its skill..so it wont proc when TS or LA shock enemies..it will only proc when the skill its linked to kills with shock. The gem says "Gain Innervation on Killing a Shocked Enemy with Supported Skills"..and HOT is the supported skill..which cannot shock..therefore it will never proc..I think he forgot to change this part from 2.6..where Innervate was totally different and would work..
@Yohaan14: That's strange if that is how it is working. Based off the text I'm interpreting it as when it kills an enemy affected by shock. As in when the supported skill kills an enemy, it checks to see if that enemy had the shock debuff and, if so, grants Innervation regardless of what caused the shock debuff.

That would mean however that HoT would have to get the killing blow on a mob which might not help too much if people are at a point of one-shotting stuff, or if it doesn't deal enough damage to get last hits.
How reliant is this build on crit? and what nodes would you consider to be the least important? I'd like to try this in hardcore but I don't quite know which nodes to take points out for more hp.
Its sad but there are unforseen issues I have in every guide Ive tried in this game. It seems this hasnt been all that supported even though it says 3.0 Guide says we def wont have mana problems, then tree says dont take mana nodes. Guide says pick up vaal pact, but leech is super low. Guide says rock out some curses and curse on hit, that dont really jive well. Ive just kinda cut my losses and looked at the build he is using on his profile now using that as more of a guide, its surprising whats different.
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foster21 escribió:
Its sad but there are unforseen issues I have in every guide Ive tried in this game. It seems this hasnt been all that supported even though it says 3.0 Guide says we def wont have mana problems, then tree says dont take mana nodes. Guide says pick up vaal pact, but leech is super low. Guide says rock out some curses and curse on hit, that dont really jive well. Ive just kinda cut my losses and looked at the build he is using on his profile now using that as more of a guide, its surprising whats different.


Could you link that?

I'm doing damage very well at this point (Lvl 70) but my survive-ability is down the gutter.
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ShiftedAura escribió:
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foster21 escribió:
Its sad but there are unforseen issues I have in every guide Ive tried in this game. It seems this hasnt been all that supported even though it says 3.0 Guide says we def wont have mana problems, then tree says dont take mana nodes. Guide says pick up vaal pact, but leech is super low. Guide says rock out some curses and curse on hit, that dont really jive well. Ive just kinda cut my losses and looked at the build he is using on his profile now using that as more of a guide, its surprising whats different.


Could you link that?

I'm doing damage very well at this point (Lvl 70) but my survive-ability is down the gutter.


https://www.pathofexile.com/account/view-profile/NeverSink/characters

this be him just search for the only character I think in the harbinger league, I will say Im in the same spot 65 damage is decent, little glassy, If your resist is capped I dont know what to tell you I am not super great at theorycrafting the game, this is why Im a bit bitter about guides that are a little off like this.
For raider tornado shot build, which ascendancy nodes do you guys suggest?
Also, what is best way/skill to level with once blast rain and tornado shot are available?
did anyone try out a voltaxic version of the raider????

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