[3.27] 40+ million DPS perma-flask Poisonous Concoction | Trickster/Pathfinder/Deadeye
" The Deadeye version uses Nature's Adrenaline Forbidden Flesh/Flame jewels to essentially steal the Pathfinder flask charge ascendency. If you don't have those, you will struggle with flask charges. Make sure you are taking the other flask nodes, especially Replenishing Remedies. The Soul of Ryslatha Pantheon also helps, as does the +1 charge every 3 seconds Flask Mastery. It is technically possible to have permanent flasks on the Deadeye version just like the Pathfinder version because of those jewels, but you have to spec into all the necessary flask nodes. I'm using 2xLife Flasks to double the benefit of flask nodes, and I never run out of life while mapping - though I will if I spam attack continuously for too long when there aren't enough mobs dying. There's not usually any need to do that, though. PCoB hits so often you can take small breaks to give your life flasks a chance to recharge from all the kills. If you have high density maps, or are doing Harbingers for example, your life flasks will just never empty. You can also put "Chance to gain a flask charge when you deal a critical hit" on your life flasks to make certain, but it's honestly overkill and blocks the important "Increased Amount Recovered" mod, which gives us the big damage. Mind you, you've given me the idea to try this as I'm way overcapped on damage. At endgame because our damage is so high now we are at poison cap even without life flasks, so it shouldn't be a problem doing normal content. It's on the Uber bosses that life flasks begin to matter. Poison damage will feel a bit slow if you're used to hit builds, but you can take advantage of that by hitting and running as if things are already dead - which they will be in a few seconds. It can work in your favour as it allows you to load up damage when you can, and then move to avoid mechanics/attacks. You're no longer attacking but your poison is still doing work. It's a pretty cruisy playstyle once you get used to it. There are nodes that increase the rate of poison damage - e.g. Dirty Techniques - but I've never really noticed much of a difference. Editado por útlima vez por t0lkien#7048 en 15 nov. 2025 2:15:15
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