Hey, thanks for the amazing build, it is very pleasant to play.
I have one question: why do we need Cold Conduct? Can't we just have a jewel with 'Lighting damage added to spells', like we do with ignite?
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MrNonamer escribió:
Hey, thanks for the amazing build, it is very pleasant to play.
I have one question: why do we need Cold Conduct? Can't we just have a jewel with 'Lighting damage added to spells', like we do with ignite?
It's mention few time in the guide why you need it but I also added it to core mechanics sections.
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the1and0nlyHugoN escribió:
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MrNonamer escribió:
Hey, thanks for the amazing build, it is very pleasant to play.
I have one question: why do we need Cold Conduct? Can't we just have a jewel with 'Lighting damage added to spells', like we do with ignite?
It's mention few time in the guide why you need it but I also added it to core mechanics sections.
I am sorry, maybe I am not smart enough, but I still dont get it.
Cold Conduct makes it so that when we chill - we shock (and vice versa).
But if I have a jewel with added lightning to spells, I get same result, no?
Editado por útlima vez por MrNonamer#0396 en 19 abr. 2021 7:37:14
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MrNonamer escribió:
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the1and0nlyHugoN escribió:
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MrNonamer escribió:
Hey, thanks for the amazing build, it is very pleasant to play.
I have one question: why do we need Cold Conduct? Can't we just have a jewel with 'Lighting damage added to spells', like we do with ignite?
It's mention few time in the guide why you need it but I also added it to core mechanics sections.
I am sorry, maybe I am not smart enough, but I still dont get it.
Cold Conduct makes it so that when we chill - we shock (and vice versa).
But if I have a jewel with added lightning to spells, I get same result, no?
You might be right. You need to Crit to apply shock but it's not a problem in this case and then it should work I think. I'm not playing this league so you have to test it by yourself.
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MrNonamer escribió:
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the1and0nlyHugoN escribió:
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MrNonamer escribió:
Hey, thanks for the amazing build, it is very pleasant to play.
I have one question: why do we need Cold Conduct? Can't we just have a jewel with 'Lighting damage added to spells', like we do with ignite?
It's mention few time in the guide why you need it but I also added it to core mechanics sections.
I am sorry, maybe I am not smart enough, but I still dont get it.
Cold Conduct makes it so that when we chill - we shock (and vice versa).
But if I have a jewel with added lightning to spells, I get same result, no?
No, thats not how it works, you have to deal a certain amount of lightning damage to shock, getting a bit of added lightning damage and critting will not make you shock the target.
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Firestrike9 escribió:
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MrNonamer escribió:
I am sorry, maybe I am not smart enough, but I still dont get it.
Cold Conduct makes it so that when we chill - we shock (and vice versa).
But if I have a jewel with added lightning to spells, I get same result, no?
No, thats not how it works, you have to deal a certain amount of lightning damage to shock, getting a bit of added lightning damage and critting will not make you shock the target.
I've just tested - and it works. I get power charges, hence, I shock
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ty
Editado por útlima vez por Shenanafrazzle#2586 en 19 abr. 2021 20:10:35
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MrNonamer escribió:
I've just tested - and it works. I get power charges, hence, I shock
It won't work for bosses, shock is based off mob health, you need to do 79k lightning damage to shock sirus, according to wiki, for example.
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Does Deep Chill do anything for this build? Happened upon a Large Cluster with that/Doryani's Lesson/Prismatic heart which I like, but I'm not sure if spending a point on Deep Chill is worth it -- +10% to cold DoT multiplier and 30% increased effect of cold ailments.
Also: The PoB has us gaining Frenzy charges. Where are those coming from?
Editado por útlima vez por DrBonertron#7920 en 21 abr. 2021 10:22:45
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DrBonertron escribió:
Also: The PoB has us gaining Frenzy charges. Where are those coming from?
Ice bite in Cospris
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Publicado porDazzuh#6473en 21 abr. 2021 11:27:16
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