[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL
" Thorstein considers it a good option, I personally don´t use it. If you´re lacking damage it may help, but I prefer 3 or 4 damage mods on a rare one simply because when I ramp up dmg on bosses that long that this jewel finally having good returns the boss phases anyway due to the dmg he received. If you feel your single target dps is not there yet, you can certainly use it. " You are missing a basic understanding of how crafting with awakener orb works: You cannot simply add faster poisons now, it would reroll your whole weapon and I would certainly not advise to do that, since your claws are pretty good. As mentioned several times before, perfectly viable endgame claws have: - flat chaos dmg (malicious) - 60/100 elder mod - attackspeed - open prefix Both your claws fulfill that with a pretty much perfect attackspeed roll, so there is no need to work on your claws anymore. Any upgrade has huge diminishing returns and way higher investment cost so I would advise to focus on other parts of the gear. Just to prove my point further: This is my 2nd claw right now that I am using: And that thing has not the best AS-Roll. For now I have other projects, hence I didn´t bother to upgrade it. " yes " I don´t use it because the base version gives more damage for my current setup. " The problem right now is that we (Thorstein, Yalpe, Blastimmot and me) are theorycrafting that build in its 0.1% range, having discussions about the 6 best T1-Stats on any gear-slot and hours of browsing how to optimize the passive tree (where Torstein still has the best ideas xD) And naturally, people try to copy it as close as possible. But the mass-confusion is really for nothing: If really doesn´t matter if you use cluster jewels or not. I was killing Sirus in 6 Seconds before using them, I was killing Maven deathless nearly 2 weeks ago I think... all this optimizing is just to push that char bit further. Of course if you decide to go cluster jewels you don´t swap them, that would be completely loss of QOL. You can play without them, then pestilent feels superior in terms of clear and maybe it still does in 100% deli maps, I don´t know. The exlo-cluster is just a good option to get more clear on viper strike and more overall dps for the cost of some life. It´s nothing magical that makes this build 10 times stronger. Editado por útlima vez por Vennto#1610 en 8 feb. 2021 4:44:56
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" Thx a lot your answers once again Vennto... I know it's over-optimisation but about that point specifically, it was my most important question because Im missing why my Sirus dps was so low. I couldn't do more than full facetaking him with all flasks up for 10s, and he was no way close to die ! 2 ppl in previous page (Veneratio and gabriel_vulneraria) say they kill Sirus in 5seconds and I dont see any huge important gear difference : they dont have Watcher eyes and I think we're close on the rest - some slot they are better, and some I think I am. I wouldnt mind about a 10% difference and if they kill Sirus in 5 secs, and I put him at 70% after 10 full seconds, it's more like a 300% difference :s |
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"Yes, you can use remove life on the first claw and it will remove the life gain on hit. You then have some options to fill the last suffix. The safest one would be to put Aspect of the Crab on there. Other options are exalting it and hoping for damage over time multiplier. Which has a very low chance. The second claw you can't remove the int safely. For bosses Viper Strike will do more damage, regardless of the version you are playing (cluster/non-cluster/non-transcendence etc.). Not sure why you couldn't kill Sirus properly. Did you use Withering Step? |
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" Well I didn´t check their gear, but just having a 5-second look at yours there is quite some more dps to get out of it: - -9% chaos res helmet - belt enchant - chaos dmg on belt - chaos dot multi t1 on amulet - chaos dot multi on gloves And those things go a long way - the -9% chaos res on helmet functions as a more multiplier, as well as the dot multis. So you are missing out on quite a lot damage without those mods. |
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" I play the new version with cluster jewel ! we have to place militant here now because the slot near Point Blank is for our cluster tree ==> Op update his transcendance guide Damage cluster setup PS & VS (lvl 100) https://pastebin.com/NnQfGmAV Editado por útlima vez por Missyl#3126 en 8 feb. 2021 5:29:20
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" I followed Torstein's non-cluster Transcedent PoB. Tried changing to the cluster tree (went from 6kk VS dps to 10kk, insane), but started dying more (I don't have a lot of life), and I'm kinda slow player, so stuff got to me and bam, dead. As I was still at lvl95, I prioritized block and life nodes. |
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" Sorry then. I don't know that we have cluster version :P My bad... BzyxXx
SURSUM CORDA 4 LIFE |
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I've been having a blast with the build in the past few days. Easily clearls t16 maps with wasp net on a 6l with lvl 16+ gems.
Just switched to the newest version (Transcendence + Cluster jewels) and I've did The Formed and The twisted as well as witnesed elder and shaper easily on below gear (half is scrap pieces which I just had laying around) which can be vastly improved. Editado por útlima vez por MrShadow#5964 en 8 feb. 2021 8:38:13
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First let me thank you for the great build!My damage feels a bit low,can anyone tell me what i can upgrade to fix this?
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" Divergent multistrike (3.8%) Jewels with 3 damage mods for ex.: 6% increased Attack Speed while Dual Wielding on plague prism (4%) Vile toxins 21/23 (1.4%) Anomalous Withering Step for 2 more stacks (12%) Get the belt enchant (7%) More expensive: Get the helmet enchant (18%) Craft -9 resists (10.5%) Chaos multi on gloves (6.3%) That's where I'd start. For reference, your pob shows 5.4M dps on my config. I'm at 11.8M. |
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