[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES
" 1) Tooltip on the gem is a bit misleading/confusing. There's only 5 damage types: physical, fire, cold, lightning and chaos. Cyclone have physical gem tag, so you'll have 8% less physical damage taken from hits while channeling (doesn't matter from spells or attacks). I don't know why GGG did not include it in the infusion buff, so as soon as you stop cycloning (you pick up something, or use a movement skill or just stop for some other reason), the damage mitigation is gone, so I personally don't think that this gem makes a big difference for the survivability. 2) I can't see you character, so I can't say much here, but you can use it for skeletons, but your zombies will be weaker and skeletons not that useful anyway, so I don't like this option. Editado por útlima vez por DocRoberts#4869 en 21 ene. 2020 16:48:07
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" Sry meant Acid Caverns, i found that its relatively safe to run laps - cyclone straight through it and run away, resummon any dead zombies and repeat, boss will die after a few laps. |
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@sabermetrics
" To start, I rarely pull up PoB and don’t actually know what recent changes Qlida made to what you would have looked at, so take anything I say with a grain of salt in case I’m blatantly contradicting his PoB. - Running Saqawal’s + Aspect of the Avian is probably more beneficial in dps than your current aura setup. The chest makes it so minions get 4x the Aspect buff. I’ve looked into Hatred, and it really doesn’t scale all that well (you probably get ~12% more dps with it depending on whatever else you have going on). - Many people using this guide anoint Charisma. Personally I prefer to just drop an aura, but I’m cheap. - Pride / Haste swap is relatively common based on personal preference. - Do what you want with Feeding Frenzy. I’m still looking into it myself, but I’m finding the aggressive nature unnecessary. - Precision is 100% useless. Zombies hit accuracy easily without it.
@WOLARSTEAM
" Cyclone + Infused Channeling grants you 8% less physical damage taken from hits. This is a separate multiplier that doesn’t scale with other sources. It doesn’t matter if the damage comes from attack or spell, but it only mitigates hits. Some people have brought up your Skelly question. It’s feasable, but at a certain point minions start body blocking each other and merely adding more bodies serves no purpose. We already reach that point on most bosses. Also, skellies are already aggressive and have a larger agro range tan FF provides; that’s why they get the dash.
@supafiya1989
" Both LS and FD have a hidden 0 cast/windup time if the skill hasn’t been used recently (cooldown based on relative attack/cast speed). The difference is LS still has an animation afterward. LS can also be chained much more effectively because we scale attack speed much more than cast speed and doesn’t have a CD. The base attack for LS is .55 seconds (windup) + 1.4 seconds (leap) vs .70 seconds of FD. Weapon attack speed modifiers only applies to the 1.4 second portion, but all other sources apply to everything for LS. I’m also only about 50% sure the 1.4s is separate from the .55s (might be .55 and .85) |
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is it possible, something is wrong with PoB or just with my thoughts?
to explain: I just put out feeding frenzy out of the zombies, put minion damage in - so far okay... then I linked FF with carrion golem (for example) and although the "Ff active?" is activated, no increase in damage. or am I completely wrong... but as I understood, FF gives a all-minion-buff :/ |
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"You have to go into the configuration settings and select FF as active. The settings in PoB are wrong though and give 15% attack/cast speed rather than 10%. You’re better off manually adding it something in order to get an accurate result. I’m pretty sure to select it you will also have to have a minion selected off to the left. Editado por útlima vez por Aldonés#1294 en 21 ene. 2020 16:42:59
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" here comes where it's getting weird. if FF is put and linked to carrion golem - the "FF active?" appears in calc., but no change in dps for zombies. BUT - when I deactivate "FF active?", I have less dps of zombies, no matter if I activate or delete the skill itself :/ so in summary: zombie-links with no FF --> adding FF to carrion golem --> no change in dps --> deactivating FF in calc. --> dps loss (less dps as step 1) but got it - "FF active? button disappears, if you have no skill - but it keeps it's minion buffs. so for accurate calc if you don't use FF overall, you need first to deactivate "FF active?", then remove the gem itself. then the dps calc is correct. so in this summary: if you plan to change FF for minion dmg for example and have no plans to link it to golem, you'll need to deactivate first "FF active?" in calc before you erase the FF skill. this seems a bit buggy, and PoB doesn't deactivate itself when you delete the FF skill anywhere - and ya, with wrong % still, it seems. simply add manually to config Editado por útlima vez por Zedforce666#0127 en 21 ene. 2020 18:20:49
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" I've got Death Attunement already anointed, these are my top choices right now: 1) Survivalist 24% increased evasion rating +8% all res +1% max cold res +3% chance to evade attacks 2) Written in Blood 10% max ES 8% max HP +10 STR 3) Crystal Skin +5% all res 15% avoid elem ailments 5% reduced elem dmg taken Written in blood probably makes the most sense, but the cluster is actually closeby only 2 filler int nodes away. Editado por útlima vez por LegendaryMewtwo#0792 en 21 ene. 2020 19:03:05
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@ Zedforce666
" Yeah, it does seem a bit off. From what I can tell, activating the gem gives you the buff; activating it in configuration gives your minions the buff. Once activated in configuration you have to deactivate it to drop the settings, even if you deactivate it on yourself (gem). Deactivating the gem will remove the choice to activate/deactivate in settings.
@ LegendaryMewtwoo
" That at least helps me know what we're working with. I think a lot of it depends on what all you plan on grabbing still. Currently you pick up Grave Intentions, Melding, and the nearby jewel socket. First thing I suppose is decide if you are willing to anoint one of those and discard everything else. That will free up several skill points. Otherwise they all seem relatively equal in value. I'd also add Way of the Warrior to your potential list. Every way I look at it though, there is too much of a drop in strength for my liking. You sacrifice strength and life to free up a few points I'd likely invest into life anyways. I just wish PoB or PoE Mate would have it updated in. |
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Well in my second cortex i was lucky to drop a Bottled Faith but i dont know if i really need it, dont know if i should use or sell
And if anyone could help me with the build im at 1800+ str using a lethal pride with 15% str and dont know i should try and aim for 2100 str or it would be too expensive to get For now what i really want to get is raise spectre l21 |
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" Boots - You can get another 1% strength on your Alberon's Warpaths, but you'd probably get better strength results with crafted Hunter boots. Belt - You can get a similar belt with T1 % attributes. Tree - On your tree you can move the 3 points from Quick Recovery to the Constitution life wheel, then you are free to allocate Path of the Warrior for +20 strength. Helm - Baron can get another 13 strength. That'll get you a little closer to 2100. |
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