[3.3] Death Star - Barrage / KB Miner
| hey thx for the answers! do u think the instant detonate mines is not needed? i dont see volatile mines in ur tree and most miners take that |   | 
| " I did the same initially, but respecced once I realized that detonate totem essentially does a better job of the same thing. |   | 
| Added a mapping demonstration to give a sense of how it handles with a quicksilver. |   | 
| " And what if I have lycosidea? In that case Rupture wouldn't be better than Fast and Deadly? |   | 
| " I would think so, yes. At the point where you have access to a Lycosidae, though, making the leap to Pathfinder isn't such a stretch. |   | 
| (Sorry about the questions by the way) What would be the priority order when getting items? Flasks? The shield? Or the body armor? |   | 
| No trouble at all. For priority, I would say a 6L (doesn't have to be Shroud to begin with), Lycosidae, and finally Dying Sun.  And, of course, getting that +1 mine shaped helm is super important for getting the build running smoothly. |   | 
| Do you think this build could be converted into an effective Lab farmer? Should I focus on movement speed in that case? I'm not quite sure how much DPS I could remove in favor of Movement Speed to still oneshot Izaro (never used mines). |   | 
| " Alchemist's Quicksilver works out to something like 160% move speed—not stupid fast, but plenty quick. You can also game Shroud's invulnerability effect to be immune to Izaro's phys damage for the short period he's operational. DPS-wise, you could drop a lot of damage and still be pushing instant phases. |   | 
| Is this build capable of uber elder?  |   | 







































 
                        