Offering to the Goddess ruined

This was not a way to obtain an unfair advantage like the crazy quality gems, it was simply a nostalgic collector's item from a memorable event. The obvious solution was to create a separate item and replace the corrupted/unidentified offerings with unusable commemorative tokens that don't stack with the others, instead of just saying "oh well tough luck."
Also if you had the decency to tell players someone could have suggested that course of action because apparently it was too novel a concept for you. I'm assuming now it's too late since you already wiped them and now now there is no way to differentiate which ones were corrupted or unidentified. You have no qualms about telling players ahead of time 3 different ways you are going to change mjolner and causing the market for them to crash then hyperinflate then crash again. Still it's to hard to say "hey guys we are planning on wrecking the stuff you own. Any input?"
I'm not quitting over this but I'm never buying points again.
Editado por útlima vez por Sargasm#7828 en 26 ene. 2018 16:35:50
It was an item that was an unintentional result of a bug; if they had announced "hey, we are going to be removing/changing these items at the next patch", that opens the door for someone to sell that item to someone who doesn't know the item is going to disappear.

And honestly? It's not a big deal. At all. You will get over it.
It doesn't make a bit of difference, guys. The balls are inert.
And this is still the bug forum and there is no bug.

Go whine in the feedback forum.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
And if they don't announce it it opens the door for someone to buy one without having any way of knowing it's getting deleted in the near future. How it that a difficult concept to grasp? Either way people can get screwed but one way ppl get screwed without warning and with no time to give feedback.
As for your "it's not a big deal you'll get over it" comment you are correct. However it does make GGG look like a trashy company like post-activision blizzard. And I don't give money to trash companies. I'm not emotionally traumatized about a virtual item, try as you might to portray it that way.

This is literally crying over nothing. Unid offerings boo hoo get over it, nobody wanted those things in the first place since everyone alrdy had them. Get a life.
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TimmyNBTrevor escribió:


I know this won't be able to make the new system support the old stats, but it's something I've heard expressed in-game quite frequently and it's something to consider when making future decisions about bug fixes, particularly in regards to retaining long-time players whose items are at stake. This change sets a precedent for all items, including legacy ones (which were even given their own league).

Thank you for your time


Sir.. listen to me. It was a bug (not intended), so to claim they are treating the system wrong (or setting bad precedents) is flawed logic.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
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This is literally crying over nothing. Unid offerings boo hoo get over it, nobody wanted those things in the first place since everyone alrdy had them. Get a life.

Thank you for your insightful comments. I feel we have all learned from your well-reasoned arguements.


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Sir.. listen to me. It was a bug (not intended), so to claim they are treating the system wrong (or setting bad precedents) is flawed logic.

If you want to take this course of argument, then it is bad precedent to leave them alone for years. Nobody would have taken issue if the items were fixed as soon as the problem was identified. Letting people keep bugged items for years leads them to believe that they wont be fixed. There are many bugged items still sitting in people's stashes so lets give up the act that this was done for the sake of fixing a bug. As long as the bugged item doesn't break the game they are content to leave it alone unless it happens to be involved in a change they make to the game. If the fragment tab wasn't coming out the offerings would still be corrupted or unidentified. The bad precedent is that they leave bugged items alone sometimes and sometimes they don't, and there is no way to know if it is safe to buy a bugged item for your collection.
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Sargasm escribió:
The bad precedent is that they leave bugged items alone sometimes and sometimes they don't, and there is no way to know if it is safe to buy a bugged item for your collection.


If a hobby is collecting bugged items, it should be clear that there is always a risk that those get changed. Don't spend currency on bugged items if the cost/risk relation does not suit you.

Chris explained why GGG intentionally didn't announce the change. You might disagree with the reasoning, but most of what I read here is ranting (and that in the bug report section), such as:

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Also if you had the decency to tell players someone could have suggested that course of action because apparently it was too novel a concept for you.


Furthermore, I highly doubt that "The obvious solution was to create a separate item and ..." was easily possible, even more so when you want to avoid potential follow-up bugs if you leave old items. Keeping an old item format alive just for a handful of quirks is not reasonable. I would even assume that just tracking only the bugged offerings to exclude them from a change would be quite fiddly, given that they were not designed to be bugged one way or another. Searching for "odd" or "different" isn't that simple.
Editado por útlima vez por aRTy42#1524 en 27 ene. 2018 19:14:35
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aRTy42 escribió:
Furthermore, I highly doubt that "The obvious solution was to create a separate item and ..." was easily possible, even more so when you want to avoid potential follow-up bugs if you leave old items. Keeping an old item format alive just for a handful of quirks is not reasonable. I would even assume that just tracking only the bugged offerings to exclude them from a change would be quite fiddly, given that they were not designed to be bugged one way or another. Searching for "odd" or "different" isn't that simple.

Yup.

There's a reason legacy items exists, and it applies to this proposed solution all the same:
Searching through every single inventory, stash tab, crafting bench, for every single account, is entirely unreasonable. Even for an automated process, digging through every single item in the game to verify whether it's an Offering to the Goddess, and then which state it is in, would take a long god damn time.
Fixing the game to have only one state that an Offering can be in automatically propagates the fix to all relevant existing items - no need to dig through the entire database of existing items.

Take down the realm and piss off everyone playing or planning to play, because you'll be down for at least an hour or two, just to spare a select number of people a little heartache over pixels?


"There are many bugged items still sitting in people's stashes so lets give up the act that this was done for the sake of fixing a bug."
Whether you like it or not, that is the reason. Some bugged items still remain because either the bug doesn't need to be fixed (I can't even think of an example after Offerings tbh), or the bug is fixed and said fix doesn't propagate to the items. An example for the latter case is bugged item generation; the item already went through the bugged process and as such doesn't retroactively change when said process is fixed. Whether these sorts of bugged items survive at all is up in the air - I do believe the Rare Flask was deleted for example.

Offerings were bugged items and needed to be fixed, so they were.
Editado por útlima vez por Vipermagi#0984 en 27 ene. 2018 22:04:51

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