Lab enchantments probability

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_Tiem escribió:
Ever. Trying to get one for your build is actually psychotic!
depends on how many skills you run on your build.

the more skills you run, the higher chance to get something useful for your build.

if you for example use tri curse, rf, 3 auras, minions, golem, movement skill, warcries, the probability of getting something decent for your build is much higher if you just run one attack skill and a moveskill with no auras
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_Tiem escribió:
That's basically POE in a nutshell. The probably of getting crappy mods on items is far better than really good ones. You don't have the odds of rolling increased elemental damage with attacks as you do rolling something shitty like max mana or rarity of items found. Anything good is harder to get, lab enchants are the same.

The thing people don't get about lab enchants is that it's not meant for you to grind away at to try to get that one enchant. It's mean to be used as currency. Grab a handful of high valued unique items, like Starkonja's, Devoto's, Rats Nests, etc. and toss enchants on them and then flip them. Use the currency you make to buy the one you want.

I've literally done hundreds of lab runs and I've never seen EQ duration reduction. Ever. Trying to get one for your build is actually psychotic! Unless you run a fireball build, that one is ez af to get lol.


after reading all your answers this is exactly my thinking now.
thanks all for your answers!
Just to add, i believe the new number is 1 in 407 chance to get a specific uber lab helmet enchant.

Which, personally, I think has gotten high enough that a new system should be considered!

~Myth
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Mythkiller escribió:
Just to add, i believe the new number is 1 in 407 chance to get a specific uber lab helmet enchant.

Which, personally, I think has gotten high enough that a new system should be considered!

~Myth


completely agree
at least it should be good if I could choose a group of enchantments to restrict the probability to find what I want.

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