Lab enchantments probability
Hi,
I was wondering whether certain enchantments have more probability to occur in higher tiers of the lab or all the enchantments has the same probability to occur even in first tier lab. (I'm looking for +40% freezing pulse dmg and it changes considerably if I can attempt multiple times the easiest lab). anyone has this information? thanks! Reflotado por última vez en 12 ene. 2018 2:41:44
|
![]() |
Each lab has their own table of enchantment.
Only uber lab contain the highest tier of enchantment. So to get your Freeze pulse enchant you need to run uber over again until you have it. My builds:
https://www.pathofexile.com/forum/view-thread/1809378 - Lazor Inqusitor https://www.pathofexile.com/forum/view-thread/1781498 - Burning Arrow Raider https://www.pathofexile.com/forum/view-thread/1800999 - Perfect Formless Inferno Slayer |
![]() |
Not worth it for me... getting an enchant is a bonus. Don't think of it as a salary or you'll go nuts. You can only get your enchant in merciless or uber, and you have about 1 in 300 chance to get it. In short, you wont.
Or trade for it. But expect popular ones to run quite high. Editado por útlima vez por Shagsbeard#3964 en 5 ene. 2018 8:55:54
|
![]() |
It's generally not only easier, but also much cheaper to buy a helmet with the required enchantment. However, if you already have that perfect helmet and want to put the enchantment on that specific piece of gear and not on any other one, then prepare to spend a ton of time AND currency running the uber lab. The chances are very low even with Twice Enchanted, and the worst part is that you'll be constantly overwriting the enchantment on the same item, so you can't even sell enchanted stuff to recover some of your expenses. Still might be faster and cheaper to pay someone who runs the uber lab for a living, there are players out there offering such services.
Fuck master rotas. Fuck any kind of rotas, for that matter.
|
![]() |
Or run with a helm that has a lot of valuable enchants (like Abyssus or Devoto's) and sell them every time you get a decent enchant on them, then buy your helm with the enchant you need.
|
![]() |
things like 40% increased dmg are pretty useless(not really strong(
Look for curse power and things like that instead because that will give you MORE MORE>INCREASED On my rf build difference between flammability and RF enchant are flamability 27% more dps,rf just 4% more dps So maybe you do not even need enchant that you think you need. Ofcourse things like this make no sense XD so if that is your case,just run lab 1000times Editado por útlima vez por Midoriisonehotlittlegirl#1669 en 5 ene. 2018 9:41:39
|
![]() |
" Pretty much this. Another example would be the Dark Pact enchantments. The 12% increased cast speed enchant will generally give you more DPS than the 40% increased damage enchant, but is WAYYY cheaper on poe.trade. So be willing to be flexible and think critically about which enchantment is best for you. This also opens up more potential good enchantments if you'd rather run uber lab and get them yourself rather than buy them. If you have a pool of four or five acceptable enchantments, suddenly your chances of getting a good one shoot up and you'll stress out less about running uber lab 50000 times trying to get that one particular enchantment you want. |
![]() |
Since the question of this thread has been answered i just wanted to say that you can test enchantments in path of building program to see how they benefit you.
Curse power isn't as good as it sounds. Act and map bosses have 60% less Curse Effect. Editado por útlima vez por kompaniet#2874 en 5 ene. 2018 10:38:20
|
![]() |
" 30% Increased Effect makes your Curses 30% stronger against Bosses all the same. 30 equals 30, which makes it precisely as good as it sounds. If anything is 'not as good as it sounds', it's the Curse itself. Enfeeble is still the best defence against Attackers though, with the added bonus of doing fine work against Spellslingers all the same. Back when boss Curse mitigation was additive, Cursebots single-handedly solved defences. Act/Map bosses need that 60% Less Effect to make various Curses actually reasonable, as opposed to brutally overpowered. Guardians/Shaper have 80% Less Effect - that is where Curses actually start to fall off in viability. |
![]() |
" That's basically POE in a nutshell. The probably of getting crappy mods on items is far better than really good ones. You don't have the odds of rolling increased elemental damage with attacks as you do rolling something shitty like max mana or rarity of items found. Anything good is harder to get, lab enchants are the same. The thing people don't get about lab enchants is that it's not meant for you to grind away at to try to get that one enchant. It's mean to be used as currency. Grab a handful of high valued unique items, like Starkonja's, Devoto's, Rats Nests, etc. and toss enchants on them and then flip them. Use the currency you make to buy the one you want. I've literally done hundreds of lab runs and I've never seen EQ duration reduction. Ever. Trying to get one for your build is actually psychotic! Unless you run a fireball build, that one is ez af to get lol. Deliver pain exquisite
|
![]() |