CWDT-Immortal call seems not to work....why?

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You would also want to swap IC with EC in those gloves, else CwDT will cast IC before you get any charges from EC. Unless that's what you actually want.


I think here you are wrong: the gems are in this order CWDT-EC-IC-Incr. duration, so it should be ok
Links don't start at the bottom though. Re-read the bit that Agashi quoted.
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Agashi escribió:
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EnjoyTheJourney escribió:
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Obscurin escribió:
You would also want to swap IC with EC in those gloves, else CwDT will cast IC before you get any charges from EC. Unless that's what you actually want.
I'm not sure what this means.

If somebody could explain this point, it would be appreciated.

http://pathofexile.gamepedia.com/Cast_when_Damage_Taken

Spoiler

Trigger Gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem but if two or more spells are of the same type (e.g.: Cast when Damage Taken - Fireball - Fireball) they will never trigger simultaneously, even if they are not on the same link. The order in which they are linked determines the order in which they cast (e.g.: Cast when Damage Taken - Enduring Cry - Immortal Call will cast Enduring Cry first, allowing Immortal Call to consume the charges immediately. In the other order, Immortal Call with consume existing charges, then new charges will be produced by Enduring Cry). The top end of the linked sockets (for four-links, the top left socket) is the first in the order, followed by each socket down the line, following links.
That makes it very clear.

Thank you.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?

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