Inner Turmoil not adding volatility when enemies are killed as ailment applies

Multiple instances of enemy pack corpses frozen or ignited but I only get 0 or 1 volatility.

Using blackflame fireball with Unravelling also allocated

I suspect if the hit was large enough to kill the enemy then no volatility is gained from applying a concurrent ailment
Reflotado por última vez en 31 ago. 2025 19:06:59

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