Inner Turmoil not adding volatility when enemies are killed as ailment applies
Multiple instances of enemy pack corpses frozen or ignited but I only get 0 or 1 volatility.
Using blackflame fireball with Unravelling also allocated I suspect if the hit was large enough to kill the enemy then no volatility is gained from applying a concurrent ailment Reflotado por última vez en 31 ago. 2025 19:06:59
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