Controller Bug Causes Unintended Double Casting of Ballista Skills
Dear Grinding Gear Games Support Team,
Controller Double Casting Bug with Ballista Skills: - When using a controller, the game's input mechanism allows continuous casting of skills when a button is held down, likely due to the increased replacement speed for skill inputs. For high MP-cost skills like Artillery Ballista, this results in the skill being unintentionally cast twice in rapid succession with a single button press. This bug frequently causes significant MP waste, putting players at a severe disadvantage during Boss fights where MP management is critical. The double casting is particularly detrimental as it depletes MP reserves, leaving players unable to sustain combat effectively. Impact and Urgency: - This issue severely disrupts gameplay, especially in high-stakes Boss encounters, as the wasted MP leaves players vulnerable and unable to use other essential skills. The bug undermines the intended mechanics of Ballista skills and makes controller-based gameplay frustrating. An immediate fix is requested to prevent further gameplay disruptions. Additional Information: - Platform: Xbox Series X - Class: Tactician - Skill: Artillery Ballista (and potentially other Ballista skills) - Input Device: Controller Please investigate and prioritize fixing this issue, as it significantly impacts the playability of Ballista skills for controller users on Xbox. Let me know if you need further details or testing. Thank you, Editado por útlima vez por ddd616#6309 en 9 may. 2025 22:25:49 Reflotado por última vez en 10 may. 2025 22:41:32
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It goes further than that and causes the first cast to aim at "soft lock target" and the second cast to "aim as close as possible to the player".
Basically it feels like the reaction to button presses has a buffer mechanism that is much too sensitive. Using a skill shouldnt happen unless the button is pressed when the character is in a skill ready state. To me it happens on PS5 with frost nova on R2, I have not tested if the assigned button is at fault (as I am not playing for a while now and joined pretty recently), though I have a guess that R2 reacts too early on the sensitivity reading. |
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This happens with all skills. If your attack/cast speed is fast you will execute it twice, potentially wasting resources. If skill speed is slow or there's a cooldown, this bug also stutters the character. It also affects mobility because I believe the game thinks you're holding down the skill button, so it doesn't reset your movement speed as fast as it should. This bug gets more noticeable the more challenging content you do and the more min/maxed your character is.
Editado por útlima vez por saulius_nioh#9508 en 10 may. 2025 7:39:12
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This happens with all skills. If your attack/cast speed is fast you will execute it twice, potentially wasting resources. If skill speed is slow or there's a cooldown, this bug also stutters the character. It also affects mobility because I believe the game thinks you're holding down the skill button, so it doesn't reset your movement speed as fast as it should. This bug gets noticeable the more challenging content and the more min/maxed your character is.
Also, this happens with all skill binds. This happens even with potions, the character will sometimes drink two. |
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To address this, I suggest adding a skill-specific toggle option in the game settings to enable or disable continuous casting when holding a button. This would allow players to choose whether a skill like Artillery Ballista or others should auto-cast repeatedly on hold, preventing unintended double casts and MP waste. Such a toggle could also mitigate the stuttering and mobility issues by ensuring skills only trigger when intended, improving controller gameplay precision.
This bug significantly impacts controller players, and a toggle option could serve as a temporary workaround while GGG investigates a permanent fix. I hope the team can prioritize this issue, given its widespread effect across skills and platforms. |
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