Unleash - Chronomancer New Skill Bug(s)

I've encountered two issues with thew new Chronomancer ascendancy-granted skill Unleash.



1. If Unleash (Support Gem) is slotted on a skill and is used before Unleash (Chronomancer), Unleash (Chronomancer)'s number of repeats is limited to the skill's current Unleash (Support Gem) count.

For instance, casting Comet (with Unleash Support) before casting Unleash (Chronomancer) -> Comet will cause the second cast to only hit once if the Comet Unleash (Support) count is at 0, and only hit twice if it's at 1.




2. Unleash does not function with the skill buffer queue. Normally, if you cast a spell like Hypothermia or Frost Bomb and attempt to cast Comet before the initial cast has finished, the latter will enter the buffer queue and start its cast as soon as possible.

However, if you want to cast Unleash (Chronomancer) before Comet, you have to wait until the first spell has finished casting before doing so, as the Unleash skill does not enter the buffer queue. Combined with the issue 1 outlined above, it makes for a clunky combo experience.
Editado por útlima vez por 1896#0927 en 7 abr. 2025 15:13:58
Reflotado por última vez en 14 ago. 2025 9:40:13
Another issue I came across is that it say its 1sec cooldown but it seem more like a 5sec cooldown.
The cooldown of Unleash is based on the cast time of the unleashed spell. Longer cast, longer cooldown.
I can confirm. Basically having a Spell incrsustated with only Unleash (Support Gem) ends us being the same, as if it was be impowered with both Unleash (Support Gem) AND Unleash (Chronomancer) Spell.

For instance, Mage`s "Fireball" Spell incrsustated with Unleash (Support Gem) creates 3 initial projectiles, while in the same time trying to cast Unleash (Chronomancer) prior to that Fireball doesn`t add up to the total projectile`s count, it`s still 3 of them.

I also tried it with "Scattershot" gem and the total count of projectiles stay the same, as if I didn`t cast Unleash (Chronomancer) at all. The whole idea was to multiplicate it to some filthy level, because Scattershot adds 2 additional projectiles to every other one cast before.

Could you take a glance at it, please?

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