🐍Poisonous Concoction Bog Shaman🐍




A showcase of the Bog Shaman variation for my Poisonous Concoction Trickster:

https://www.pathofexile.com/forum/view-thread/3444062


Overall Performance (1 to 10):
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Endurance: 8 (very good)
Map clear efficiency: 8 (very good)
Single Target damage: 9 (awesome)
Budget: 5 (medium)



Ascendancy: Bog Shaman (Witch)
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1. Toad Pact.
2. Vile Imprecations.
3. Pandemic.
+two small points


Pantheon:

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Major: Brine King

Minor: Ryslatha

Both of them fully upgraded.


Bandits:
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Kill them all.



Gear and Sockets:
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Jewels:
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Unique Jewels:
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Watcher's Eye - Best ones would be Faster damage with ailments, DoT Multiplier, additional Evade, etc.;

Forbidden pair - Withering Presence (Occultist);

Brutal Restraint - 6428 of any conqueror is the best choice;

Light of Meaning (with chaos damage).




Cluster Jewels:
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No cluster jewels required.



Other Jewels:
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No rare jewels.




Flasks:
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Note that the skill will drain your Life flask charges. It also has bonus added chaos damage based on the life flask recovery so either get flasks with more charges or with more life recovery.



Detailed build description:

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We scale up poison damage and a variety of defenses to build up a pleasant playstyle.


Damage scaling:
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The damage is mostly built up by Frenzy and Affliction charges, and efficient poison stacking.



Defenses:
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The defenses are as they follow:

75%+ chance to block attacks;
100% chance to suppress spell damage;
90%+ chance to evade;
Temporal Chains curse aura
Immune to Freeze
Immune to Chill
Capped resistances
10% instant leech




Uniques:
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We're using 5 unique gear pieces:

-Snakebite: A key item that provides additional accuracy, DoT multiplier, Chance to poison and attack speed. All these bonuses are always active since we're considered at maximum Frenzy charges all the time;
-Stranglegasp: In my own experience, this amulet is the best for any poison build because a lot of precious poison notables are scattered across the passive tree;
-Profane Proxy: The automatic temporal chains curse aura is another layer of laziness...;
-Olesya's Delight and Ralakesh's Impatience: The belt and the boots are an awesome combination that would allow you to benefit from both types of charges. While being always at maximum Frenzy charges, the frenzy charge generation will stack up Affliction charges and you will have them active all at once. All bonuses from both will apply.


Rares:
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As usual, rare pieces are only to add up generic mods. With the exclusion of the armour piece this time, which should be our Frenzy Charge generator but it will instead generate Affliction charges while the boots will take care of the Frenzy charges. You can either get a Redeemer-influenced with 10% chance to gain a Frenzy (Affliction) charge on hit or Searing Exarch implicit that generates a charge every # seconds. I'd recommend the Searing Exarch implicit because it's automatic and less complicated to craft.



The Skill:
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Poisonous concoction is an attack skill that requires the character to use no weapon in the main hand slot. It fires projectiles that hit the ground and can shotgun targets by hitting them with more than 1 projectile per attack. Increasing the AoE will ensure the projectile explosions overlap better. By default, the skill provides 20% chance to apply Withered on hit.


Links explanation:
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Helmet, Boots and Gloves: We use one of them for the Guard skill and Precision + Arrogance. The second 4L is for the main auras and Skitterbots. The third 4L is for Plaguebearer and Despair.

Body Armour: We 6L the concoction here. Vicious Projectiles, Unbound Ailments, Void Manipulation, Lesser Multiple Projectiles and Deadly ailments are the best supports we can get.

Shield: Flesh and stone + the movement skill go here.

Ring: Temporal Chains curse here. Your choice if you want to keep the Skitterbots' shocking aura or chilling aura. I prefer the chilling aura.



Keystones:
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We don't really use any.


Masteries:
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Monsters cannot Block your Attacks

Deal 10% more Chaos Damage to enemies which have Energy Shield

3% increased Damage per Endurance, Frenzy or Power Charge

15% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration

10% of Leech is Instant

12% increased Mana Reservation Efficiency of Skills

Poisons you inflict deal Damage 20% faster

+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield



Tattoos:
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There aren't any mandatory tattoos. I used some Chance to blind and resistance tattoos but that's it.



Gameplay:

Leveling:
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Leveling with the skill itself is very easy.

Mapping:
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You can literally play it with the mouse only. Just spam the concoction and run around.
Additionally, Plague Bearer helps a lot with the clear speed and bursting bosses.



Budget:
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Shield: Rare shield with life, resistances and high roll Spell suppress can go between 3 and 10d;

Body Armour: Around 10d including crafts.

Belt: Around 2d with the proper corrupted implicit;

Helmet: Around 2~3d;

Boots: Around 3~4d for ones with +1 to socketed gems implicit;

Gloves: 1d for ones with +1 Frenzy charge corruption;

Amulet: Around 6d + 2d for anointments. This goes expensive as the time passes in the league.

Rings: The Profane proxy is around 1d with decent rolls. The rare ring can be around 2~4d.

Jewels:

-The Brutal Restraint should be around 1d;

-Forbidden Jewels: between 2d and 20d per piece. It really depends how you find it;

-Watcher's eye can be different based on your choice of mods. I got mine for 4d.


Skill and Support Gems: On average all gems should be around 2~3d.
Buying all awakened gems can add up approximately 4-5 divines.

OVERALL BUDGET: between 40 and 100 divine orbs.




Pros and Cons:
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Good:
-Easy gameplay with high defenses;
-Awesome clear speed and single target damage;
-Very good for Expeditions and Heists;
-Maps with Reflect don't matter;
-Viable for hardcore.

Bad:
-Can encounter problems with modifiers that prevent you from gaining flask charges;
-Poisons don't kill instantly.



Videos, Screenshots and Links:
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Videos:
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A regular Expedition:




Screenshots:
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Links:
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PoB (full tree at lvl 100):

https://pobb.in/7MkQZfoGgpYp




Ideas and Alternative options:

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-Versatile Combatant and Iron Reflexes Keystones are each literally 1 point away if you want to use either of them;

-I decided to go with Flesh and Stone for the less damage taken and dropped the Herald of Agony. This is a personal preference. The mana reservation is the same but I realized damage is enough and 10% won't be much of a difference;

-If you're playing Heist, I recommend take Haste over Malevolence and use a Watcher's eye with Phasing while affected by Haste;

-Keep in mind that there's a game limit for Damage Over Time that a target can take which is approximately 36m DPS, and damage scaling above that number is redundant;

-The skill can be played with Greater Multiple Projectiles but it's recommended to switch to Lesser Multiple Projectiles when you reach the DoT threshold to avoid draining life flask charges unnecessarily;

-Note that Plaguebearer cannot be affected directly by any damage support gem but rather by gems like Empower, Enhance, Increased AoE.




P.S. This post will be updated every now and then.


Editado por útlima vez por fostaa#0384 en 10 mar. 2025 14:48:57
Reflotado por última vez en 17 mar. 2025 8:43:54

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