Controller Able to Rebind Dodge?

Current early access POE2 menu shows that the left stick has a deadzone adjustment (and now vibration), but little else. Can't log into the server yet to see any other options.

What is dodge bound to on controller? If it is bound to clicking in a stick, probably the left stick, and you are in the middle of moving aggressively, this is unreliable and uncomfortable to do constantly.

Editado por útlima vez por Gigs#6884 en 4 dic. 2024 20:04:52
Reflotado por última vez en 9 dic. 2024 9:37:42
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Gigs#6884 escribió:
Current early access POE2 menu shows that the left stick has a deadzone adjustment for the left stick, but nothing else. Can't log into the server yet to see any other options.

What is dodge bound to on controller? If it is bound to clicking in a stick, probably the left stick, and you are in the middle of moving aggressively, this is unreliable and uncomfortable to do constantly.



If i recall correctly, EVERY button can be rebound in PoE2 on controller.
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t-H-3_d-O-u-G#9624 escribió:
If i recall correctly, EVERY button can be rebound in PoE2 on controller.


GGG talk about this in the PoE2 console developer diary: https://youtu.be/GqYTZHX-QVE?t=67

assuming the dodge is one of the "skills" then it should be bindable to anything the player wants.
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ualac#0162 escribió:
assuming the dodge is one of the "skills" then it should be bindable to anything the player wants.


Isn't dodge-roll an inherent movement ability, or did I mishear that?
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Gigs#6884 escribió:
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ualac#0162 escribió:
assuming the dodge is one of the "skills" then it should be bindable to anything the player wants.


Isn't dodge-roll an inherent movement ability, or did I mishear that?


Jonathan mentions binding of dodge-roll in this interview:

https://youtu.be/uqr_trDKtLY?t=744

would appear (at least at the time that interview happened) that rebinding of dodge is something they are conscious of and the game accommodates.
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ualac#0162 escribió:
Jonathan mentions binding of dodge-roll in this interview:

https://youtu.be/uqr_trDKtLY?t=744

would appear (at least at the time that interview happened) that rebinding of dodge is something they are conscious of and the game accommodates.


Nice pull! Thanks! Hope the rebind is available on consoles. I'll report back either way.

EDIT: able to rebind dodge to any of the skill buttons. Great job.
Editado por útlima vez por Gigs#6884 en 7 dic. 2024 10:50:26
I wish they include the ability to bind dodge to R3 or L3 on controllers. That one more space would be nice.

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