[3.25] Sacred Wisps Ele Hit Wander Build | Deadeye | Settlers of Kalguur | Path of Exile 3.25
Hey guys, elemental hit wander deadeye build is here. Using new Sacred Wisps Support, Sacred Wisps Support is a support gem that causes the supported wand attack skill to summon Sacred Wisps which have a chance to trigger the supported skill whenever you use that skill yourself. Playing with trinity so we deal all types of elemental damage. With Crown of Eyes increases and reductions to Spell Damage also apply to Attacks at 150% of their value. This is how the build scales. We get a lot of inc spell damage modifiers. (Wand, shield, mark of the shaper)
Build Cost - Medium Budget Secrets of Suffering: Interrogation jewel. - Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped Pierce: - We need at least an additional pierce for returning projectiles. I got it from gloves. Spell Suppression: - Body Armour (+19%) - Gloves (+5%) - Boots (+8%) - Watcher's Eye (+13%) - Skill tree (+57%) Elemental Ailment Immunity: - Body Armour (+22%) - Ancestral Vision (+50%) - Shield (+31%) Leveling: Leveling gems and trees are in the video. Leveling Uniques: - Rare wand with attack speed - Tabula Rasa - Karui Ward - Praxis - Seven-League Step - Goldrim - Lochtonial Caress - Belt of the Deceiver PoB: https://pobb.in/bWXvAlA5fPH4 Build Video: https://youtu.be/UPWXV8VLO8c Bandits: Kill All 3.25 CHANGES: - The Elemental Hit Skill Gem now requires a Melee Weapon, while Elemental Hit of the Spectrum still requires a Bow or Wand. - Elemental Hit of the Spectrum: Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 6 to 12 Added Cold Damage at gem level 1 (previously 6 to 11). Now has 182 to 337 Added Fire Damage, 148 to 275 Added Cold Damage, and 29 to 555 Added Lightning Damage at gem level 20 (previously 166 to 309, 136 to 252, and 26 to 590 respectively). - Imbued Wand now have 1.6 Attacks per Second (previously 1.5). Gear: Gem Setup: Elemental Hit - Sacred Wisps - Trinity - Inspiration - Returning Projectiles - Barrage (Hypothermia for clear) Elemental Hit - Focused Ballista - Barrage Support - Ballista Totem Vaal Grace / Summon Skitterbots / Sniper's Mark - Spellslinger Shield Charge (Lvl 7) - Faster Attacks - Cast on Critical Strike - Tornado (Lvl 1) Vaal Haste / Precision (Lvl 5) / Berserk (Lvl 2) Immortal Call (Lvl 1) - Cast when Damage Taken (Lvl 10) / Flame Dash Editado por útlima vez por wishdropper#0634 en 23 jul. 2024 9:26:03 Reflotado por última vez en 14 ago. 2024 10:23:08
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Looks phenomenal. currently level 72, just hit maps. Pretty good so far. My only issue is i wish with how much of a eye sore ele hit is, there was a good mtx :(
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Also, why do we use hypothermia instead of WED support gem? If we are using the Secrets of Suffering>?
Also what are your thoughts of the Ele hit transfigured gems? Editado por útlima vez por Gaine#1007 en 5 abr. 2024 17:42:09
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is there any reason your cwdt is lvl 10 but immortal call reamins lvl 1?
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sorry, i am new player
how much is medium budget? around how many Ds? |
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Any plans for this build in 3.25?
Was thinking of making a warden variation Editado por útlima vez por Bendernx7#5736 en 22 jul. 2024 21:21:05
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" thanks for share this excelent build! but i have a problem with flame dash in the WAND... i cannot use when linked with "cast when damage taken". to solve it just broken the blue link, but i dont know if is correct. can you help me? |
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https://www.youtube.com/watch?v=UB8PhmzRJNA is a good leveling guide in general, and is highly topical because of wands.
IGN : Reamus Editado por útlima vez por Andromansis#4714 en 9 ago. 2024 2:09:18
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" That's how you're meant to do it. Just like Tornado is supposed to be seperate. And Haste, Precision and Berserk are not linked. |
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