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⚡⚡ Mjölner Elementalist ⚡⚡
Hello and welcome to my build guide about something not-so-new. Yet, it feels different since the last time. This is a non-crit build for Mjölner with Elementalist, specially designed for Heist lovers and high-density maps. It is up to date for 3.21 (Crucible). Find some shelter for a storm is coming. Or find the strength to tame and wield its power. Overall Performance (1 to 10):
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Endurance: 10 (excellent) Map clear efficiency: 8 (very efficient) Single Target damage: 3 (below average) Budget: 5 (mediocre) Ascendancy: Elementalist
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1. Shaper of Storms. 2. Mastermind of Discord. 3. Heart of Destruction. 4. Bastion of Elements. Pantheon:
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Major: Arakaali Minor: Abberath - it would be best if we don't care about Burning Grounds. Both of them fully upgraded. Bandits:
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Kill them all. Gear and Sockets:
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Jewels:
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Unique Jewels:
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Watcher's Eye - We will be using a lot of auras so any combination is good. I find the Mana as extra max ES one of the most efficient. Additional Lightning damage with Wrath is also good. ES on hit with Discipline too. And so on... The other unique jewel is Efficient Training which helps us meet the Strength requirement for Mjolner. Cluster Jewels:
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We need just one Large: A Lightning base with 8 points. Has to have: Storm Drinker and Corrosive Elements. The third notable is your choice. Other Jewels:
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We will have a place for five Rare jewels. They help a lot with Attributes and additional Reservation efficiency. Flasks:
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Make sure you choose useful mods for anti bleed/poison. Detailed build description:
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Generally we rely on Arc - socketed both in Mjolner and with Cyclone on CWC. Arc has the amazing mechanic of dealing more damage for each remaining chain which means that if we support it with Chain, it is good for both single target and clear. The build is very tanky. We use a lot of auras and defensive mechanics that will help us endure severe battles typical for Heists or juiced maps where you're the target of multiple hostile effects and damaging attacks. Damage scaling:
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The damage comes from 2 Arcs, the boots Legacy of Fury, and additional elemental bonuses from the tree including our big Exposures from the ascendancy. The build is performing very effectively against big groups of monsters but unfortunately not as good for boss fights. Defenses:
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The defense is very heavy. The list of skills and effects is long: -Determination; -Grace; -Defiance Banner; -Flesh and Stone; -Discipline; -Aspect of the Spider; -Purity of Elements; -Bastion of Elements; -Ghost Dance; -Wicked Ward; -Fortification (corruption on the weapon if possible); *Immune to Stun; *Immune to Elemental Ailments; *Immune to Burning Ground; *Immune to Reflect; *Immune to Hinder/Maim (with jewels where possible). Uniques:
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We're using 6 unique gear pieces: -Mjölner is a great weapon and the main idea of the build. It has a lot of Strength and Intelligence requirement. As an elementalist it will be a bit hard to get all the Strength but not impossible. Please note that the current description of the weapon - a global "on hit" is actually false - socketed gems will only be triggered on hit with the weapon itself, therefore you'll need Accuracy high enough to trigger the spells with 0.25s cooldown. -The Prism Guardian is helping a lot with the aura reservation, also allowing us to be on Low life at all times, thus benefit from the Pain Attunement for the more spell damage. -Shavronne's Wrappings works well with being on Low life on an energy shield builds. It's simply best in slot. -Legacy of Fury are the boots that will provide the best damage boost to the idea - both for automatically Scorching nearby enemies and for the burning explosions. -With all the attributes we would have, the Shaper's Touch gloves are the best you can get. They are cheap and very effective in every way. -The Presence of Chayula is a simple amulet which provides a lot for our build. All of its mods are precious. Best anoint would be Charisma. Rares:
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We use four rare gear pieces - two rings, a helmet and a belt. Make sure to find one of them with the Aspect of the Spider. All of them should have as high Energy shield and Strength as possible. Best enchant for the helmet is Arc chains +1 time. The Skill:
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Arc is a very easy-to-use spell. It has the awesome mechanic of +15% more damage per remaining chain. Socketing Chain Support increases the total damage output of Arc. Links explanation:
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Helmet, Boots and Gloves: We use two of them for 4L aura setups. The third 4L is for Curse + Movement Skill + Guard Skill. Body Armour: It is used to 6L the Cyclone + Cast While Channeling + Arc + 3 support gems. Shield: The third Aura setup which is for Life reservation only. Through Prism Guardian we achieve the Low life condition. Mjolner: We put Arc + Chain Support + Added Lightning Damage here. As previously said, chains help Arc both for increasing the single target damage and for the number of monsters hit after that. 4 Keystones:
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-Elemental Overload: As a non-crit build, this is mandatory for the additional 40% more damage. Hit frequency of our damage is enough to keep this with 100% uptime; -Wicked Ward and Ghost Dance: Since we rely on both ES and Evasion, this is the must-have combo; -Pain Attunement: Reserving Life through Prism Guardian makes sure we benefit from this keystone at all times. Masteries:
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1% increased Evasion Rating per 5 Intelligence; 12% increased Mana Reservation Efficiency of Skills; 20% increased Life Reservation Efficiency of Skills; 8% increased Damage for each of your Aura or Herald Skills affecting you. Gameplay: Leveling:
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Arc. All the way. Mapping:
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There's nothing more pleasant than engaging a very dangerous-looking, screen-wide cluster of monsters while getting visually overwhelmed by their slams, spells and whatnot, only to see your character Cycloning out of the battle 1 second after, completely unharmed. Budget:
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Weapon: You can get Mjolner with any roll for less than 50c. A highest roll with a good corruption can get to 1~2 divines; Body Armour: Any Shavvrone will be around 20c. Nearly perfect rolls should be around 1 divine. Highest rolls with a good corruption can be around 5~10 divines depends on the corruption; Boots: Legacy of Fury is generally cheap. Should be around 100c with perfect rolls. Maybe around 1 divine with perfect rolls and a good corruption; Gloves: Try getting these with a good corruption because they are cheap. Should not be more than 50c with any corruption; Rare Gear: Make sure you get one of them with Aspect of the Spider. -Helmet: Around 3 divines if we count the eldritch currency spent for the right implicits; -Rings: Highest ES and Attributes are required here. Should be around 3 divines for each ring. -Belt: This is expensive if you wish to get all the things I mentioned. I got mine for 10 divines and I'd say it was cheaper than I expected. Usually such a belt would be around 15~17 divines. Of course if you search for Aspect of the Spider on one of the other rares, the price on the belt will drop significantly. Jewels: -Watcher's Eye: Since we're using a lot of auras, your choice for this jewel may vary a lot in price. I'd say an average of 4 divines for a very good one; -Forbidden Jewels: We do not use any forbidden jewels. -Efficient Training for some attribute conversion will be around 30~50c for a perfect roll; -The Large cluster jewel is around 1~2 divine orbs. The Medium cluster jewels are around 50c each. -The basic rare jewels should have maximum Energy shield in any form (flat or %) as well as providing as much Strength as possible. Price may vary between 1c and 3 divines; Skill and Support Gems: A lot of gems - many of which is good to have at 21/20. Two of Awakened Chain support are needed and they are around 2 divines each. Auras at 21/20 tend to be expensive as well. Total for the gems should be around 5 divines for any quality non-awakened gems. And around 20 divines if you're maximizing your build's performance. OVERALL BUDGET: between 40 and 75 divine orbs. Pros and Cons:
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Good: -Very simple and relaxing gameplay; -Really good clear speed; -Very tanky; -Maps with Reflect don't matter; -Designed for Heists; -Viable for hardcore. Bad: -Medium to high budget; -Not too good for boss fights. Videos, Screenshots and Links:
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Videos:
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Mapping: Heists:
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A normal heist: Grand heists: Screenshots:
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Links:
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Ideas and Alternative options:
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Mjölner can be played on many classes. The hardest part is to overcome the Attribute requirement. Inquisitor may be the most common choice. This whole idea started with using Atziri's Foible + Mind Over Matter + Agnostic + Righteous Fire; this way reducing the attribute requirements, increasing defenses and damage. Then I only realized it's not impossible to get the required Strength without much hastle. An Elegant Hubris Timeless jewel can be used - with the keystone Supreme Ostentation - but your ES will drop a lot from this. P.S. This post will be updated every now and then. Editado por útlima vez por fostaa#0384 en 9 abr. 2024 6:13:18 Reflotado por última vez en 10 dic. 2023 18:10:36
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Thanks for this, the build I've enjoyed the most was a Pathfinder DW Mjollnir, I think during Delve league and I've been wanting to play something similar again for a while. Looking forward to giving this a bash!
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