3.13 Trinity Wild Strike Raider League Starter
First time creating a build, looking for some feedback. This is not for endgame obviously. Really wanted to utilize the onslaught, so 240% Onslaught effect.
https://pastebin.com/9WY1QCGn add Trinity Support to links (not in PoB yet) Not everything has been filled completely, not sure if going swords or claws, will vary based on what I find, can easily grab passive for either. Please let me know any thoughts/suggestions. Reflotado por última vez en 31 ene. 2021 13:49:40
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As desperate as I am for this build to work, the damage looks horrible considering you've plugged in 500 DPS foils.
Good effort with it though - I will revisit this after the first week or so and see if there's any new uniques/items that can help bolster the build up. Editado por útlima vez por Archernick#3883 en 15 ene. 2021 5:35:17
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" A lot of interest around this build |
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pob updated with trinity support but even after setting the resonance in config I can't get it to actually work, dps isn't changing with any setup I try.
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Hello is there any new pob for this?
Because i thought i was going to use scourge arrow with pathfinder but i just realized i don't like too much poison style gameplay. |
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This is what I'm working on. I was thinking of abandoning the build, but I decided I would continue with it and invest currency.
Surviving maps is currently difficult, not sure if even a crazy build. Also, I don't make perfect end game builds I kind of just wing shit. That being said you can take a look at what I've put together here. https://pastebin.com/V4xDPYD2 The idea is to use Evasion rating as high as possible to get added damage, then scale all the added damage with % Ele Damage, then use as many "More Elemental Damage" gems as possible - which includes Trinity. The second part is you will use the new basetype Windbreak Boots (not in Path of Building) which is Based on Accuracy rating now, which is why I go pick up a metric ton of Accuracy Rating. So if we have 8800 Accuracy Rating, we should have 44 Stacks of "1 to 6 added lightning Damage" meaning we would be adding 44-264 Added Lightning damage just from that base on the Boots. This scales with % Ele and then "More" damage after. It's kinda crazy I think. |
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I took a look at your build as I am doing a wildstrike raider as well.
One of the reasons you are dying is you only have 103% life. Even if you had the best gear that is gonna be difficult. Your tree kinda goes everywhere and i see that you were desperate for damage picking up nodes that don't really work well together. This pob is a level 95 and it wont really work. I like the idea of using the boots I think there might be something there and I am going to look into trying it out as I can feel my damage is a little weak yet. I am only lvl 83 at the moment using low damage weapons but it seems to work just some weak single target. I think you may find that the onslaught branch is the better of the branches to take. I'm not saying I have done it the best but mine is pretty tanky and one clicks packs so I am ok with it. Good Luck |
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I'm also running a wildstrike raider also with this new Trinity Support. I decided to run with a claw/shield since I know as a Raider we're usually pretty light on HP and I don't like getting 1 shot through evasion. Figured with all the evasion/dodge we get on top of a shield I'll be able to survive. I'm using all 3 heralds right now and it's pretty fun. Just playing softcore and didn't die once going through the acts but died stupidly to labyrinth trial eventually.. lol.
I think there's gotta be a way to scale the elemental damage huge. The Fractal Thoughts helm can give a ton of extra damage but downside is no HP or resists on it unless you build your int/str right :( I found this wicked corrupted ring with %dex and %int and a ton of lightning damage on it so if you dex stack you could scale the elemental damage to be huge I would think. You'll have to balance int and str though to get the HP bonus from the helm though. 40% crit multiplier from the helm is basically like 2-3 passive nodes so could save some talent points. I went the onslaught path and also grabbed the increased onslaught effect nodes so I have 240% increased onslaught effect, it's pretty sweet. Still early though and using crap gear so we'll see how it goes. |
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Sorry to bump an older thread but it's the only relevant one I found. Anyone had any luck getting this build through end game? I'm running a tri-herald, trinity, wild strike raider and I'm just getting to red maps. Clear speed is absolutely fantastic but my single target is garbage.
I still need to do uber lab and grab the onslaught nodes on the tree but I don't think that's gonna be enough. I'm dual wielding doryanis catalyst for the decent phys dps and huge inc ele dmg. Survivability isn't a problem at all and as I get my rings, gloves, and boots up to par it'll be even less of an issue. If anyone running this build has any insights that would be most helpful. I did minimal planning before starting and am now at a point of being unsure where to go. I don't have a pob but the character is KeanudraculaOG if any want to take a look. |
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