[3.10] MoM Archmage Storm Brand Hierophant (League Starter / All-Content / HC Viable)
![]() ![]() ![]() Hi! I'm Ajoscram and I've always wanted to build a mana based Hierophant. I'm a softcore player who would love to play hardcore instead but can't (real life, wobbly connection, crappy PC). As such, my favorite builds usually lean more towards having great defense but only good enough offense to clear the entire game. This guide is no exception: most other versions of this character lean very heavily on either maxing out offense with some sort of gimmick to get a million DPS here or there with wonky set-ups (I'm looking at you Indigon) or unrealistic PoB DPS calculations for burst damage. This guide isn't about having the most damage: it's about having the best possible defense without needing too much investment into damage. It just so happens that in 3.10 the already very defensive mana based archetype actually got damage via the Archmage Support gem, pushing our damage into the ~2 million shaper DPS range without any flasks or buffs up. The tree and item selections are extremely straight forward so picking this character as a league starter is very much advised. I hope you enjoy this build as much as I have and without further ado, let's jump right in. ![]() The main concept of this build is to gather a huge mana pool to use both offensively and defensively. Defensively, we can achieve 50% of damage taken from mana before life via Mind Over Matter, the Hierophant ascendancy node Divine Guidance and the Cloak of Defiance chestpiece. Since our mana pool is so massive (even very conservative builds should end up with about 8k mana) this effectively means we take half damage from all sources.
Offensively we scale the mana cost of our spells to astronomical amounts for Archmage Support. Increases to mana are made via the passive tree and flat mana on gear. The cost of our spells are increased with a whopping total of five Fevered Mind jewels and just regular gem link multipliers. Currently, my main Archmage setup has a skill cost of 6.6k. That amounts to about 8.5k base lightning damage from that support alone. That's a lotta damage! To put that in perspective, an Added Lightning Damage Support gem at level 20 grants 211 base lightning damage. The downside of Archmage would normally be that we can't cast our spells because they cost too much, but fortunately we can mitigate this downside by playing Storm Brand as our main skill. Brands have the added benefit of not requiring recasting very often due to getting dragged around with Brand Recall and having a reasonably long duration either way. The main gameplay loop consists of playing down a brand onto a group of mobs, regenerate mana on kill with the passive node Mind Drinker (and some other sources which will be discussed later), drag your existing brand into another pack and cast a new one. Rinse and repeat until you have your maximum number of brands down (which happens much sooner than you'd think). Bosses are trivial since you can only attach a maximum of two brands on them at a time with the Runebinder passive on the tree, which means that only 2 are needed on any given fight for maximum damage output. ![]() Hierophant is a no-brainer here because it has the best defensive options available for the build, not to mention having direct support for brands via the Sign of Purpose ascendancy node. Another interesting choice is Trickster, but that's better suited for other types of Archmage setups. These are the nodes and order to pick them in:
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![]() I like to include two versions of the tree: one with just the absolute essentials, and another one with my geared out character. The Essentials PoB includes several trees at different progression breakpoints for levelling.
The passive tree is incredibly straight forward. In general, all we're doing is picking up every % Increased Maximum Mana node you can and every accompanying % Increased Maximum Life node. Additionally, we get Runebinder for a massive single target damage boost (about half our single target damage), and Elemental Overload since investing into crit is too demanding tree-wise (not to mention it would also make gearing very awkward). Progression
Notes
![]() As per usual with any skill gem set-up I invite you to test and refine it. After all, the only mandatory skill here is Storm Brand. If you find something cool worth looking into do let me know in the thread's comments.
![]() The really nice thing about this build is that every single item serves one of three purposes: grant flat life, flat mana or resistances (with the minor exception of our wand). As such, gear progression is very smooth and straight forward without specific mods required on rare gear. Capping out on Chaos Resistance is trivial as a result.
![]() All in all, this build is honestly outright ridiculous. With the exception of perhaps fully juiced 100% delirious sextanted scarabed maps, I don't really see a scenario where you should struggle at any point in the game. Every single time I've died it's either been to reflect (cause I'm dumb), lag, or a really inconvenient Sirus beam.
Given how little upfront investment is needed to get this build going, I'd say it's eventually going to get nerfed. The leniency of required mods on rare gear make it an excellent league starter, and allows you to cap out on chaos resistance down the line quite easily. There are also a lot of uniques I didn't use here which might give the build a different feel, so there's room for experimenting and tinkering. Bossing is some of the easiest I've ever experienced in this game due to the brands sticking to the boss and dealing damage as you move around dodging abilities. Sure, you need to recall them every so often to lengthen their duration, but by the time that matters the boss is already dead. Most importantly, it's a lot of fun! Dragging around your brands into a pack of mobs and watching them bounce around killing everything has an unexpected allure. The only real downside of it is it has a moderate speed compared to speed farming builds. Hopefully this guide inspires you to try it out. Thanks for reading, I hope it helps you out! Editado por útlima vez por Ajoscram#7741 en 7 may. 2020 2:04:04 Reflotado por última vez en 29 may. 2020 23:09:18
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How do you know that this is HC Viable build if you do not play in HC?
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" Because I've built this character around defense instead of offense and have done all the "hard" content in the game deathless. Conquerors, Shaper, Uber Elder, A8 Sirus, etc. The only instances where you are even remotely close to dying is if you're careless and get hit while you are mana-less right after casting Storm Brand, but if you're good enough that should never happen. I'd take this character to 100, but after this guide and the video I'm making I'm kinda done with it. It was great fun though. |
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Hi,
What's so great about Mind Drinker? As there isn't much attack damage, there is basically no leech. Am I missing something here? Thanks |
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" Yeah you don't deal any significant amount of attack damage, so it's not for that. The thing that's so good about mind drinker is the Recover 2% of mana on kill bit. Since you have so much mana; flat mana regeneration is out of the question, and the percent mana regeneration on Cloak of Defiance and Arcane Surge is not enough to sustain your needs when mapping. You'd be way too slow as you wait for your mana to regen slowly. A pack of 30 mobs recovers (instantly, by the way) 60% of your total mana. That's bonkers. It also gives you % Increased Maximum Mana, which is obviously great. |
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How do you get your mana cost for Storm Brand over 6k? I am level 92 with five Fevered Minds and my Storm Brands cost 4,313.
I've been staring at PoB for the past hour and can't for the life of me figure out why the base mana cost of your SB is 558 and mine is 362 with the same 6 link setup. |
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" Not sure actually. On this PoB with my current character I have a 2031 base mana cost getting rid of all Fereved Minds on the tree: https://pastebin.com/nFd2rBjx Perhaps you're missing flat mana on your gear? What's your current mana total? |
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" I'm an idiot who didn't read the entire tooltip for Archmage - I have 6k mana compared to your 9k. I missed the "Supported Skills have base Mana Cost equal to 6% of Unreserved Maximum Mana, if that value is higher" bit. Great build by the way! |
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i have been playing fb/ice nova heiro and very frustrated with it. the damage is excellent but i clear slowly and the defenses are poor-not great for this league- i struggle to beat the fog in unjuiced maps. i want to try herald stacker but even farming with ice nova is slow, so i'm thinking about respeccing to something that can consistently farm simulacrum or juiced maps to farm for a bit. your tree looks pretty close to mine so it should be an easy respec. just curious how you think the char would be for farming simula or other endgame stuff without super expensive gear. i dont have many ex to invest in gear.
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" Haha it happens, I'm glad I could help you. Thanks for checking out my guide! |
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