[3.13]Champion Perforate+Bladestorm| 2H Impale | All Content Starter viable|POB | Videos
Hi Guys, impale has always been a mechanic i thought was pretty interesting so i thought i will give it a try this league. Because everyone is running around cycloning, i thought it would be fun and interesting to try some non-cyclone builds
I stream sometimes on https://www.twitch.tv/astariftt playing and testing out different builds every now and then. Try not to PM me in game or forums for questions, drop them here in the thread or come by the stream, its easier for me to answer questions on the thread as your question might benefit others as well. I am pretty much afk 95% of the time just doing trades while i am in game 3.13 changes We lost 1 impale stack, 8% impale effect, 40% increased attack damage, 500 evasion + armor, 12 movement speed We gained 5% fortify effect, 15% aura effect, 10% attack speed Overall, 20% dps nerf, but we gain access to harvest crafting again to compensate for the dps loss, once again the weapon matters here. Survivability has not changed much too Videos: Uber elder https://www.youtube.com/watch?v=OMtaKNhKvW0&feature=youtu.be Depth 299 lvl83 Ahuatotli(no mods affecting boss) Depth 326 lvl 83 kurgal(more fire damage, less curse effect, attack chains) T16 guardian map clears Minotaur: https://youtu.be/an9OkhaqgvA Chimera: https://youtu.be/4YGNs6JNZyk Bladestorm explanation
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New skill in 3.7, Blade storm creates a 360 degree whirling sand/blood attack from your character. The Lingering Bladestorm deals 50% of your normal attack damage and you can have up to 3 Bladestorms up. Blade storm has 2 different version based on your current stance(blood/sand), requiring you to at least have blood and sand up Blood stance: Less aoe, more damage, more attack speed. We use this usually for single target on tankier rares or bosses Sand stance: More aoe, less damage, grants a movement speed buff when you are in the sand storm. Bladestorm in this mode travels forward slowly Having more attack speed only increases the frequency in which the bladestorm deals damage and reduces the attack speed animation. This allows us to hit and run against dangerous rares from legion. Perforate explanation
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Same as Bladestorm, Perforate is a new skill introduced in 3.7. The function of the skill varies greatly depending on your current stance Blood stance: Strikes the "floor", to summon 5(it looks like it summoned 5 or 6, i looked at it for a few minutes and never saw extra) spikes in a small area. This is a highly underrated skill because of how terrible the aoe is. But because this can hit the same enemy multiple times, it can highly reduce the ramp up time of impales and bring your dps to the max. To me, this feels like a replacement for the nerfed moltenstrike. Sand Stance: Shit, do not use this Why Champion? Simple, Champion has +2 maximum impale on enemies, more added phys damage based on the number of impale stacks on the enemy. Banner reservation requires no mana, which allows us to run all the auras required. Pros Has a budget version Literally melts bosses within seconds(if they dont get knocked back) Hit and run playstyle due to bladestorms 4M-5M dps easily weaving in both bladestorm and perforate Not alot of mandatory equipments required Budget version is strong enough to clear all content 3.11 2H base type buffs helps us alot, we kill bosses instantly-er Cons Min maxing can be costly(watcher's eye) Can be super tough to calculate true dps, because we use impale and brutal restraint in the build We dont have godtier Aoe, just decent enough to clear maps decently fast Impale Explanation Warning: lots of math and explanation ahead
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Introduced in 3.5 with shattering steel/lancing steel, impale was not popular due to the scarcity of support/passives for it. However, with 3.7, comes new passives and support gems that supports impale directly, allowing a 100% chance to impale for all physical skills How it works: Impale records the hit of the attack and deals 10% of the damage on subsequent hits By default, impale last for the next 5 hits on maximum(can be increased by 2 via champion ascendency and 2 more with watcher's eye mod) Assuming your first hit deals 1000 damage Your second hit will deal 1000 damage +100(1st impale stack) Your third hit will deal 1000 damage +100 +100(2 impale stacks) .. Your fifth hit will deal 1000 damage +100 +100 +100 +100 +100(5 impale stacks) So, by default without any increment in impale lasting extra hits or effect, assuming 100% chance to impale, impale gives 50% more damage. Here is where the math gets complicated. Calculating the total increased impale effect in the build Using a lvl 20/20 impale support(59%), ascendency(8%), passives(20%), lvl 20/20 dread banner with 30%effectiveness(24%) We will have a total of 111% increased impale effect. To calculate how much more damage impale gives (Impale stacks x.1) x Chance(always 1, because 100% impale chance) x ([effectiveness x.01] +1) 0.5 x 1 x 2.111 = 1.0555 = 105.55% more damage This is assuming your impale lasts for a maximum of 5 hits Assuming 7 hits, due to champion ascendency. 0.7 x 1 x 2.111 = 1.4777 = 147.77% more damage Assuming 9 hits, with watcher's eye mod 0.9 x 1 x 2.111 = 1.8999 - 189.99% more damage Assuming 10 hits, with watcher's eye mod and 1 Deep cuts from cluster jewel 1 x 1 x 2.111 = 2.111 = 211.1% more damage So as you can see, impale scales ridiculously well with extra hits and this is the reason why the watcher's eye mod is currently 25ex(in 3.9) and going up, however getting the watcher's eye is not mandatory TLDR; impale = 105.55% more damage without ascendency, 147.77% with master of metal champion ascendency, 189.99% more damage if you are rich and can afford a watcher's eye with impale mod 232.21% if you can assemble the exodia Disclaimer: Before we go into PoB, do make sure you are using the PoB community fork. Else there will be random issues or bug when you try to load my pob links https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases Also if you are having issues with the PoB link(error 301), add a "s" after the http before the ://, link should be https://(link) I removed the S because some were getting error 302, which was fixed by removing the S POB and skilltree
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3.11: cluster jewels are rare as fuck, so use this https://pastebin.com/iQ5z2K5F ideal set up with cluster jewel https://pastebin.com/uaMiT89W Explanation: No more Deep cuts, but still everything is great Cluster jewel notables we want: Large: Smite the weak, Graceful execution, anything else that adds crit or attack speed to 2h weapon Medium: Pressure points, Precise commander We pretty much want a combo of these 2 passive on mediums, best Small: No We will use rare jewels with good rolls over small passive clusters. Most efficient use of our passive points refer to https://www.pathofexile.com/forum/view-thread/2783927 for all possible cluster jewel notables. Ascendency
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1: Unstoppable Hero 2: Inspirational 3: Master Of Metal 4: First to Strike, Last to Fall No fortitude because all of our skills gives fortify, its too much commitment for to spend 2 points for perma fortify Gearing Gems
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Alternate quality gems: Alternate quality bladestorm, perforate, pride, dread banner sucks Pulverize support alternate quality 1 is good, more aoe Flesh and stone alternate quality 1 is good for slight bit more armor/evasion Maim support alternate quality 1 is good Fortify alternate quality 1 is decent for slight bit more survivability Brutality alternate quality can be good if its cheaper than awakened brutality If there is an awakened version, you can afford it, use it. Awakened gems arent mandatory, they are good to have Importance from left to right, right being the last to add in when you have a 6l On Weapon Bladestorm-Brutality-Multistrike-Pulverise-Fortify-Impale There is no point to use impale before you get 100% chance to impale, most of the enemies before maps tend to die fast anyways, so impale would usually be the last support to add in If there is an awakened version, obviously we want it On Armor Perforate-Brutality-Close combat-Multistrike-Melee physical damage-Impale Perforate absolutely sucks early game, because there wont be lots of chances to use it, bladestorm provides enough single target most of the time with better aoe. This is meant purely for late game/bossing On Helm Flesh and stone-Maim-Pride-Enlighten Flesh and stone maims nearby target, nearby enemies take increased damage from the both flesh and stone and maim support, this is very strong for single target Enlighten is here just for QOL to have more mana to work with On Gloves Leap Slam-Fortify Vaal molten shell-Ancestral protector/warchief Ancestral protector or warchief, you choose On Boots Enlighten-Blood and sand-Dread banner Precision We have more room for mana so we can level precision abit. Level at your own discretion, make sure you are mana fluid and able to constantly cast your skills Weapon
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We use a 2 handed sword for weapon Why? Because 2 handed weapons are cheaper(you dont need to get 2 1 handers, its double the cost, probably) It allows a second 6 link What we want is a high pdps sword, as high as you can afford Budget version: Terminus Est Gives crit, gives frenzy charges on crit. Pretty good for a starter to maps Less budget version: 1: Any 2 handed exquisite blade with high pdps exquisite blade because we want the crit multi implicit 2: Starforge(not voidforge, we dont do elemental damage) Body armor
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Body armor is pretty much a free slot for you to explore, honestly there is no mandatory body armor to use Budget version: tabula rasa, random corrupted 6l in the trade with the correct colour +life, +resist Less budget version: Carcass jack https://pathofexile.gamepedia.com/Carcass_Jack Belly of the beast 6l https://pathofexile.gamepedia.com/Belly_of_the_Beast Carcass jack provides more aoe, makes clear better Belly of the beast simply gives more life and resist Not so budget version i am currently using: I like farrul fur here because it allows us to have a perma uptime of power charges and frenzy charges. Previously ill say this is a good to have due to cost, however farrul's fur has since became more available and obviously, this is a great upgrade to any possible slot Extremely not budget version: Frenzy charge on hit, Power charge on crit, crusader redeemer dual influenced chest with decent stats ontop of the 2 mods Gloves
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Life, resist, added physical damage, attack speed and accuracy Budget version: Oskarm https://pathofexile.gamepedia.com/Oskarm Assassin mark on hit, more crit is always good, more accuracy is good Not so budget version i am currently using: Life, resist, accuracy. Not enough slot to run attack speed, ill put accuracy priority over attack speed for now Boots
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Life, resist, Movement speed are you best friend here Budget version: High life, High movement speed, resist, balance the different values until you can afford a pair of boots here. Not so budget version: Legion mobs often drop temple modded rares, something like mine wouldnt cost more than 20c. Of course, you will want more resist to free up the required resist on your other slots 3.10: Obviously t1 life and almost full t1 res is going to be expensive, i would go as close as possible without burning too much cost. Extremely not budget version: Elusive tailwind boots with good life and res. Redeemer/hunter influenced Helm
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Life, resist, accuracy Not so budget version i am currently using: This is pretty budget tho, below 1ex, but with the shit res here, i have to compensate elsewhere Helm enchants: Bladestorm +1 storm Perforate +2 spikes Enchant not mandatory, dont chase for them, the base stats are more important Neck
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Life, resist, Crit multiplier(best for scaling), crit chance, Ideally with 1 free prefix to craft increased aoe on budget version: Lots of accuracy, because we dont take any accuracy nodes in the passives Not so budget version i am currently using: This cost me 2ex, ideally just get high crit multi and a t1 life Anointment: Kinetic impacts, no comparison here, we need that -phys damage reduction so we dont gimp our dps Rings
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Life, resist, accuracy, crit
Budget version: Just any ring with life and resist to cap your resist and increase your overall health pool. Not so budget version i am currently using: The assassin's mark ring can be better with more res or accuracy, but i am not choosing considering the base is great for us. Use abrasive catalyst on elder ring, gives more damage, we like damage Belt
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Life, resist, Stygian vise
Budget version: We are looking for as much life as possible, with resist. Ideally with a free prefix so you could craft increased damage on it Not so budget version i am currently using: Crafted this myself with pristine+prismatic fossil. Aspect of the cat is there to support farrul's fur If only the %chaos damage is increased life, thats our dream belt Flasks
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Utility flasks are super important here We need freeze, bleed, curse immunity There are many choices, running a life flask or not is your decision Important: Lion's roar Diamond flask Good to have not mandatory: Dying sun Quartz Quicksilver I am rich and i love dps: Bottled faith Jewels
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transcendent flesh Nerfed in 3.10 if you cant get a transcendent flesh do NOT use a tempered flesh, use a rare jewel with crit multi stat instead. 49% crit multi, very juicy for dps Watcher's eye: this can be rarer in 3.9+ due to uber elder possibly not being as accessible We look for mods that affect pride and precision, going down from most important to least Impale last 2 more hits by pride Double damage chance by pride Critical multiplier by precision physical damage by pride attack damage by precision attack speed by precision Life is a must Crit multi is a must The remaining 2 stats is up to you, if you can afford, get more crit multi, else get some resist, this loosens up the res cap requirement on your gear slots. Accuracy is decent here too We need many rare jewels because we use rare jewels over small cluster jewels Pantheon
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Solaris or Lunaris are good Abberath because i hate floor on fire Shakari with poison immunity can be good too Bandits
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+2 passives are king ever since 3.10 started Leveling
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https://pastebin.com/irZt1XZZ Follow this pob, it has the path for all the different points listed below, you can choose the option to view the different tree at different level at the bottom of the pob window 1-28 Path towards leech and take some crit nodes Any skill will do, i like frost blade because it looks cool and has a good clear. it falls off eventually due to single target 28-50 Take some life nodes and more sword nodes to the left of the tree Blade storm should be pretty good at this point for most damage. You should be looking for physical damage swords 51-Act10(until you replace terminus est) At this point you should be focusing on completing the critical nodes for swords After act 10 Get some life nodes in the wheel near scion, at this point you should be added either life or damage if you feel like you need more damage. 4k+ life is enough until red maps. This is when you get vaal pact too Tabula makes life easy with an early 6l, but 6l is absolutely not required until you progress to maps FAQ
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Q: How do i go about crafting the multi modded sword A: you dont, as of 3.9 you can no longer roll fortify/phys dmg on sword Q: I cant reserve all the auras required A: You will need a lvl 3 enlighten preferably, and keep precision at level 1, you should have approximately 2 cast of bladestorm before you go oom, which is sustainable Changelog
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21/4/2020 Day 2 into rebuilding the build, updated pob with new tree with cluster jewels optimized Patch 3.10 New tree because we want to play with cluster jewels. Not much changes and everything is good Patch 3.9 Some nerfs due to our weapon of choice being removed Added a FAQ section at the end Patch 3.8 Section explaining the changes in 3.8. Build ready for 3.8 Patch 3.7.1 24/6/2019 Build added Videos of uber elder, ahuatotli and kurgal added My Builds/Stream https://www.pathofexile.com/forum/view-thread/2814713 Editado por útlima vez por Astarift#3417 en 14 ene. 2021 4:53:46 Reflotado por última vez en 16 feb. 2021 16:18:15
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Reserved
My Builds/Stream
https://www.pathofexile.com/forum/view-thread/2814713 |
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Looks interesting. Will try out this build!
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Added T16 guardian maps clear videos
My Builds/Stream
https://www.pathofexile.com/forum/view-thread/2814713 |
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I cannot access the passive skill tree
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Viable for 3.8?
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" Gotta use path of building program to view the passive skill tree " There is not much changes for this build in 3.8 because only cyclone got nerfed. Brutal restraint will however be rarer in 3.8 so the cost for the less budget version might be higher My Builds/Stream
https://www.pathofexile.com/forum/view-thread/2814713 |
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Updated for 3.8
My Builds/Stream
https://www.pathofexile.com/forum/view-thread/2814713 |
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Hi, this looks great. Planning to play this for league start in 3.8.
Just wondering if you have latest 3.8 POB? Thanks |
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" Pob link updated My Builds/Stream
https://www.pathofexile.com/forum/view-thread/2814713 |
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