Projectile Damage vs. Skill Damage

Beginner question for Math of Exile:

Culling Strike adds a maximum of 38% more Damage to supported Skill.
Slower Projectile Support adds a maximum of 29% more Damage to Projectiles.

I read that Projectile Damage > all ... but which one is better?

(I'am playing a Deadeye Tornado Shot/Barrage Build for 3.5)
Editado por útlima vez por Adverarius#6213 en 12 dic. 2018 10:07:10
Reflotado por última vez en 12 dic. 2018 10:04:36

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