Assassin is still underpower and need buff
I keep noticing this class and have played a physical/chaos+poison atk build on 3.2, and I feel that it's still not powerful and lack of feature
assassin get some changes on 3.2 but the only one that is really get buffed is poison line----------we could easier and longer to poison enemies and get some damage/recovery bonus and the bonus is still not big enough. players still have no enough reason to use assassin to play a critical poison build. Poison Noxious strike is OK, the main problem is Toxic Delivery ![]() 1. assassin is a critical strike class, but poison could only get 30% more damage from critical strike. I don't know how GGG fear that the critical strike for DOT but DOT should have a way to get critical strike multiplier for DOT. so the 2nd mod should be changed to "critical strike multiplier also apply to poison" 2.the 4th mod is only useful on group battle and useless on BOSS battle. passive tree around shadow have few about life regenerated so leech is imporatnt for shadow but player would leech fewer if he specialize in DOT damage with Sacrificing hit damage, it would be better if play could get leech from his main damage type so the 4th mod should be changed to "leech could also apply to poison" or "leech from dot instead of hit" Critical Strike ![]() Ambush and Assassinate is too weak, it could only be actived against low life and full life but you could only get 30%inc damage and +40% critical strike multiplier, the critical strike chance bonus is big but you would go to the Deadly infusion if you really lack of critical strike chance. And a more important thing ------------poison line and critical strike chance line is the best part and you would cost 8 poionts to get them, then you have no space to get other bouns there is my opinion-------- combine "Deadly infusion""Unstable Infusion"to a new point and move "Ambush and Assassinate" to after the new point to build a new citical strike line. and Ambush and Assassinate should get a buff just like change 30%inc to 30%more or 100%inc. other ![]() opportunistic have good bonus but how big the "nearby" is a problem. and in fact, many BOSS would summon some monsters to make this point useless. it don't have enough space to perfom. and assassin have no more poiont to get this after he get other point. Reflotado por última vez en 20 abr. 2018 6:47:34
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Hey, I'd like to chime in having made an assassin myself this league.
I think poison is weak in general. I have yet to see any good poison build that made me want to go 'yea that'd be fun to build' when I do the comparison of what other builds I could play with the same investments. With that said, I think other mechanics of assassin are quite strong. I made an assassin wander this league and ambush and assassinate is spectacular. If you want a fast mapping build that 1-shots monsters, ambush and assassinate is amazing. You can wear marylene's fallacy which raises your crit multi to 500-600%, and then A&A with a diamond flask completely negates the downside of marylene's. You'll still have around 90% crit chance, and 1-shot every single monster on the map. I tried to respec my assassin to go the poison route using blade vortex/bladefall, but it felt terrible. However, as a mapping ascendancy, ambush & assassinate basically destroys trash for screens and screens. If you made a tornadoshot or kinetic blast assassin w/ marylene's fallacy, you might change your mind. The only thing I think ranger has going vs shadow in projectile builds is movement speed which really stands out in group speed maps like poorjoys simply because those classes will get to the mobs faster than you, besides that I think assassin feels much better to map with. |
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Assassin ascendancy is fine, it just doesn't work well/fit in the current game state.
Damage is so easy to get, that there is no reason to go Assassin, or go Poison. Poison builds can get more DPS then a hit build, but requires ramping up for ~10 seconds. With most builds easily pushing 1 million dps, and killing everything except the true end game bosses in a couple seconds, poison just feels clumsy. Most end game bosses have phases as well, which resets your poison and ramp up as well. Furthermore Assassin doesn't give any defences or movement speed at all. Since damage is so easy to get, why would you pick a complete damage focused ascendancy over a more defensive/movement speed orientated one? Assassin is fine, the games balance just needs an update. Damage across the board really needs to get lowered by a fair amount, so the delayed but higher top DPS of poison makes sense. And defences really need an update. If you could get the same quality of defence/movement speed from the tree, as other classes can get from their ascendancy, Assassin would make a better choice for crit focused builds. And come on your suggestions are just to much. You know your first one pretty much quadruples your poison DPS? And you know perfect agony keystone exist? Editado por útlima vez por Tortunga#5660 en 19 abr. 2018 12:58:20
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Wonder why a class called assassin does not have any phasing or blind on crit option.
Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Editado por útlima vez por Head_Less#6633 en 19 abr. 2018 13:13:18
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" Perfect agony is trash, have you even tried it? Or are you one of those people who fit into the bucket of 'suggesting people things in which you have 0 experience in?' :eyerolls: I agree with the ramp up being an issue. About 2 patches ago I made a viper strike build, and it was awful. Had something like 3.5 million DPS, but initial hits were doing virtually no damage. Add onto the fact that there is no easy way to remove chaos res from bosses because of curse ineffectiveness, and poison feels slow, weak, and makes you question why you'd ever play poison instead of elemental dps |
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How is perfect agony trash for a crit poison build...? You deal barely any hit damage, so you don't care about the 30% less damage with hits. It does exactly what it should do; Change some of the stats that where useless to be somewhat useful. You are not supposed to stack crit multiplier, but with just the basic crit multi you get from being an assassin, perfect agony is still a pretty significant damage increase. The location sucks, that's why everyone that played a poison crit built uses the flask that gives it.
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You basically said it:
1. Perfect agony is awkward to path to, and it's trivialized by coralito's 2. You still need to ramp up DPS even with perfect agony, so the thing that makes poison builds feel awful is still present 3. Your DPS for mapping drops like a rock if you get perfect agony, it takes even longer now to kill whites. There is 0 reason to get perma-perfect agony, so you'd always run a coralito's for bossing/harder monsters 4. Poison sucks. |
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Like, it wouldn't feel so awful if assassin could be half-decent at tanking, but the speed at which you need to ramp up, and then you have to side step/kite around, you essentially need an ultra long poison duration doing something stupid like running dendrobate + embalmer's in order to hit that 20 stacks for the assassin 2% extra crit, extremely awkward and slow.
Once again, going crit ele is superior in basically every single way to a poison build. 1. Instantly kill whites/blues on maps 2. Kill bosses much faster, especially the ones that have phases, even if your DPS ceiling is lower 3. Not poison 4. Poison sucks |
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" Outside of point 1, nothing has to do with Perfect agony. The location sucks, but the keynote itself is fine. You barely hit for anything, I doubt you will even notice the 30% less damage (1 Poison stack had just a bit lower dps then my hit dps). If you went for some hybrid hit/poison build, then don't take the keystone. It's not ment for you. It does what it's supposed to do; Increase poison damage. No it doesn't fix all poison problems, as that's not what the node is supposed to do. Poison has problems for sure, but perfect agony isn't on of it. The ramp up damage compared to hit damage is just not worth it, and life gain on hit is stupidly weak, and pretty much nothing beats stacking life (poison lacks a way to restore health). It has nothing to do with Assassin ascendancy, or the Perfect agony keystone, it's just the game balance. Fix these issues and Assassin/Poison would most likely be fine. |
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" I played a lvl-88 poison crit Assassin in Patch 3.1 and revised his Ascendancy points for 3.2. I totally agree with the OP's criticism of Toxic Delivery - It worked well for me in 3.1, but the 3.2 version was so lame I dumped it and went with Opportunistic instead. Moreover, 3.2 poison was of such marginal benefit that I removed the Poison Support gem from Ground Slam and relegated poison solely to Viper Strike as a single-target boss killer. Back in 3.1, the Assassin's poison AND bleed AND Maim synergies were so powerful that I could use them to supercharge all of my attacks. From my POV, Patch 3.2 was a dismal downgrade from the 3.1 Assassin. As for Perfect Agony, it should be renamed Perfect Noob Trap. Editado por útlima vez por RogueMage#7621 en 19 abr. 2018 20:25:16
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