[2.6] HC Cleave - Cheap, super tanky, good clearspeed. Perfect Leaguestarter
Hi,
I was looking for a cool hardcore build on the forums and as you probably noticed theres very few out there, so I decided to try my own build and share it with you. This character can work on a very low budget (I used it to start into the HC League), can easily kill all bosses up to tier 13-14, probably higher ones aswell but I didnt try. It has good clear speed and it is INSANELY tanky. The most important part though is : it is FUN. If you like melees and scion, you have to give this build a try. So lets get started and since I'm always looking for this first myself, here are 2 Videos of map runs : Level 72 Zana Strand run on a 15 Chaos Budget : https://www.youtube.com/watch?v=x3GSRhj2j9M I'm using Wings of Entropy here since they were 1 Alch, the Legacy Version costs 1 Chaos Level 92 Shaped Strand run : https://www.youtube.com/watch?v=HlG3a8fHGZ8&feature=youtu.be The map has quite a few damage mods, nothing I'm even remotely noticing. My gems in this video are still Level 16-17 with q20, so the damage can be a lot higher, my gear is very far from perfect aswell. So theres still a lot of room for improvement / even more surviability + damage. So whats the core idea of the build? The main idea is to get a very high amount of armor with Iron Reflexes, Grace and a decent amount on your gear (mostly from Bringer of Rain), to get even tankier with arctic armour since we don't need any mana the second we get our Soul Taker (before that we just run 2 auras / no arctic armour) On top of that we have a decent block chance (which is not our core way of surviving since I feel like evasion / block is a nice mitigation, but only if you use it to support another main defense like high armor or very high life/es, the more reliable tools to survive. Another great defense this build gives us is the threshold jewel for cleave which gives us CONSTANT fortify for free. Our damage comes from Herald of Ash, good physical dps axes and a lot of nodes on the tree, also the very cheap 7 link we get with the Bringer of Rain and 5 Frenzy charges and CONSTANT Onslaught. Very important for damage with this build is also the flat physical damage rolls on rings + amulet. My Skilltree :
Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAABAQHnAl8EswUtCVgLYQ48EdUTTBPJFCAUTRRxF-EYkRpVIWAh0Cb4KCoppSyFLlMwdzGeNZI11jXvNug6UjrhOu08BTwtPfxDMUUKR35N404yUEdXl1n-WhpfP2BBYN5hIWNwZFJlTWWnZ4Bnm2hlaPJttHTtdPF2rHrve2582YFBggeDX4PMhNmE74VSi0-Mz5chl3mbap_fogCkDKZXqAeou62Nrj6uUK9stfK3PryfvTa-p768wGbBfMGLwaPDM8auz37Tb9P82L3ZYdl82sHbp-Jh5FHqGO8O73zwH_JB8kXz3fTG9kj3Mvjr_Ev-Cv5r_o8=
Level 100 Skilltree : As you can see I haven't even done uber lab since I couldn't find all the trials yet. If I had uberlab I might consider taking nodes on the ranger starting point and getting an additional Frenzy charge + Duration. Gearing :
Spoiler
We use Wings of Entropy at lvl 60 as soon as we can, since it's a very big damage boost, before that I used dreadarc's and later on rare axes that I could buy very cheaply. At level 67 we can finally use Bringer of Rain which boosts our damage by like 100%. on our gear we're looking for : Weapons : Soul Taker + High physical dps rare axe Helmet : Bringer of Rain Amulet : High physical damage -> Life -> Int -> Dex -> Resists (we need int + dex for our gems, especially int is very important since we get very low amounts from the skill tree Rings : High physical damage -> Life -> Resists Boots : Life -> Resists -> movementspeed (because we leap around all the time our MS is not that important Gloves : Life -> attack speed -> phys damage -> resists Belt : Rustic Sash with Life > Resists -> Armour For jewels we use the threshhold jewel "Overwhelming Odds" which gives us constant fortify and more increased aoe. For our other jewel slots we're looking for stats like this : http://poe.trade/search/okihutebadaeta With increased life obviously being very very good. My gear
Spoiler
Since this is a hardcore build and we're using Iron Reflexes we can further boost our Physical mitigation by rolling increased evasion on one flask and increased armour on another one. Also using a ruby, topaz and sapphire flask for higher max resist. Taste of hate is a very very nice damage boost once you aquired some money. Before that just use a sapphire flask. Using your flasks while jumping into packs is a great way to constantly boost your surviablity without losing anything. Gems :
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In our Bringer of Rain we use Cleave > Multistrike > Added fire > Increased aoe (conc effect for single target) Grace (hatred if you want more damage) > Herald of Ash > Arctic Armour as our buffs Decoy Totem > Blood Magic > Summon Flame Golem (optional > Increased Duration for the Decoy Totem) Decoy Totem is a very great way of making almost all boss fights a joke/trivial, especially early on, but even later. Leap Slam -> Faster Attacks -> Fortify Cast when damage taken (level 1) -> Enfeeble (level 5) -> Immortal Call (Level 3) Enfeeble procs a lot and is super useful, for the third slot with cast when damage taken I was testing a lot of things out but there doesnt seem to be too many useful things. Getting rid of corpses with it is also a possibility, I liked immortal call because I used it years ago already and kinda got used to it. Bandits : Oak -> Kraityn (I took Kraityn) or Oak -> Kraityn Ascendancy :
Spoiler
Slayer (Gives us Culling Strike which is amazing and also increases our damage against Rares + Uniques which is "the weak point" of the build
Raider : (get raider first btw) gives us a way to generate Frenzy charges without using Blood rage and giving us onslaught on full charges which is AMAZING. You'll feel crazy fast with onslaught + 5 frenzy charges and crazy slow at the start of a map when you dont have that yet. You'll not be able to keep this up 100% on all maps and thats no problem, sooner or later you'll be farming mesas or strands and have an easy 100% uptime on it. Like I said earlier I haven't even done uberlab yet but I would probably take Path of the Ranger and get another Frenzy charge and even more Frenzy charge duration. Getting the duration is really important but you'll figure that out yourself once you have played this character yourself If I forgot anything please let me know, if you think I did something wrong or could do something different please let me know aswell. Thanks for reading and have fun :) Editado por útlima vez por Fubnub1 en 1 may. 2017 10:39:30 Reflotado por última vez en 31 ene. 2018 21:51:17
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Started ~2 weeks ago playing a couple of hours a day. Wanted to play the scion class where I could dual wield / melee and found your build. I'm level 84 atm and your build has been a blast for me. Thank you for sharing.
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" very glad you like it :) let me know if you need help with anything |
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Hey, just wanted to stop by and tell you, really cool guide, loving the build so far!! just hit 67 and the bringer is doing work haha
just one question if i may, im fairly new to the game so i am unsure what to upgrade now, e.g. which gems should i get with quality asap? thanks in advance for an answer and keep it up! :D |
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" Hey man glad you like it :) Yea the moment you get the Bringer of Rain the damage skyrockets and the moment you get Soul Taker + High Attack Speed Offhand your clearpseed gets a lot better since you're so much faster. For quality gems I'd say just get the whole Link Setup ready and level them all to level 20, then when they hit level 20 vendor them with 1 gcp and you get the same gem with 20 quality level 1. If you dont want to play that much and just want quality gems instantly I'd say get faster attacks for more attack speed on leap slam and of course the 4 gems in the Bringer of Rain |
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thanks for your fast reply! :D
" huh, learned something new again, just like always with this game haha well i got lucky with a drop (astramentis) so i had some cash to spare and bought some of the gems in the helm already, but i'll definitely keep that in mind for the future and yeah, the axe is insane, next i'll look for a good offhand one :) |
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hey, i've got one more question, concerning stat reqs, in specifically int.
i have a lot of toruble getting the int to level up conc/aoe, is there a certain threshhold i should aim for, or should i just get as much as i can and level the gems accordinly? same goes for enfeeble. |
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" Getting int is not easy because we dont get a lot from the passive tree, you should get the 30 Int node on the tree of course and the rest you'll have to get from your rings or your amulet. Look at my amulet as an example. For enfeeble : you only level it to level 5 and then stop leveling it (you can right click it on the right side when it shows that you can level it up so it doesnt show up anymore). Cast when damage taken stays level 1 and immortal call is I think level 3. (look at my gems as an example again) The reason for this is that you proc cast when damage taken more if it's on a lower level. Low Level enfeeble does almost the same as higher level ones. It procs on most packs and gives you nice extra mitigation. |
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now that you mention it, i kind of forgot about the +30 node casue im not there just yet, that should make thing a little easier, guess after you built enough chars you automatically remember these things :P
thanks again for your advice, i'll try to get my hands on an amulet like yours, or more likely a cheaper version hehe Cheers! |
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Have you tried any end game like the ubers or shaper? this looks like fun, anything you would do different in normal league (not hardcore)
Editado por útlima vez por lkon en 28 abr. 2017 19:49:14
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