[Unproven] 2.3 Dodgey Sword and Board.
https://www.pathofexile.com/passive-skill-tree/AAAABAABANhNCGe-vPTGRQo11oLkkBGKr0rIMZ6mVzrh8kX-Cti9PycqTRc-FI7AdgDuLOmGsxUgLYMZtL6nZU29NmqTTP_WWOCfBWZvJ5pqQzG_1VO79qPvetN-fXX-uvljlLgbrXsUFfCS815F-uuNv9QjMHHdqEt4OkK3PoPMPC2DX8auxPauPmeb5FGXeSgqi09QR-8OFCCbWDH7Xz8aPvIvfLgpLn7ieTnp1Z7N8pxul_e-0iHyQYIHpzAB5xRN_Eu8nxiRDF8cp1Olr6cczitQDc3-VHKpVamXtGoB9zKSfdwjmG_lz3vDSO494niusbPBBAthr2xo8vAfogAAwYRT7_3ukAJfpAxg3ofW
Same tree but listing effect values. http://poedb.tw/us/passive-skill-tree/AAAABAABAQDBAO6-vNhNCGeC5JARiq9KyD8nKk0s6Rc-FI7AdhUgLYMZtGqTvqdM_9ZY4J8FZm8nmmr0xkUKNdYxnqZXOuHyRf4K2L23PoPMPC3Grq4-Z5vkUcT2e8Nyqfcykn3cI5hv5c9QR-8OFCBfPxo-8i9-4nk56dWezfKcbpf3vtIh8kGCB6cwAecUTfxLvJ8YkfljlLh7FButFfCS8_rrXkWNv9QjMHHdqEt4OkILYa9saPLwH6IAZU29NgxfHKdTpZd5KCqLT3y4KS6xs3iuPeJI7tN-9qPveoazg19VqZe0agFDMb_VU7ubWDH7r6cczitQDc3-VMQVAl-kDGDeh9aEU-_97pB9df66 Basic premise was something fairly tanky but also mobile, using primarily sword and board. Attacks used would be mostly ones which apply % physical as elemental. Not looking to have some min-maxed class for map running in record time. Not looking for something that is super viable in hardcore or PvP. Just something which is not reliant on unique or legendary items, or any special items for that matter. Skill usage also very open, mostly only restricted to things that scale off physical damage and use strength or dexterity. Higlights: 148% increased max life with +80 life base and 500 strength. 54+18 (72%) innate resistances. 3 jewel sockets. 12+40+72+73 plus 10 (197+10%) melee damage with 1 hand weapon. 40% dodge 30% magic dodge. 165% increased critical strike chance. 212+84% -50% (?) increased armor. Juggernaut + Gladiator ascendancy. Build plan: Left to Path of Warrior -> Down to Vitality of the Void and related branches -> Left and down to Bloodless (ignoring upper parts for now) -> Right to aspect of Lynx and related branches -> Remaining. Thoughts and Concerns: -It feels a little light on int. While most of this can be compensated for with equipment, might limit availability of some support crystals. Limited manapool after accounting for hatred and herald of ash would be a secondary issue even after reduced costs. -While armor is high otherwise, unsure how the -50% from acrobatics applies. Would not be adding the portion east of Aspect of the Lynx until after level 70 just to be safe. Really just unsure how this whole mechanic works when you don't have a character that is primarily geared around evasion to start with. -Still might not be enough maximum health. But also have very few other places to get a significant source of maximum health easily. Should still end up higher than 4k health, but combined with the armor decrease from Acrobatics, this might not be enough. -Physical damage is being stacked to make health/mana leach more useful. But this also feels like a low amount of damage boost since it is just 1 hand weapons instead of just swords or axes. Switching to include more elemental damage feels like it would be less damage overall as damage is scaling off strength and physical. -Two nodes near scion start are not that useful in long run, but are helpful in early game. These can be easily assigned to many places if needed. -Innate resistances might be too low for endgame even with the magic dodge from Acrobatics and spell blocking from Gladiator. Comments? Suggestions? Answers? *edit* added alternative skill tree link. Editado por útlima vez por Vagrant0 en 19 jul. 2016 19:05:29 Reflotado por última vez en 17 jul. 2016 13:46:34
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