[2.3] Voxcy: Reach of the Ballista (200k,UberLab,Atziri)


____________________________________________________________________________________

The Ballista:

Unlike most totems, ballista's damage comes from your bows stats. Everything that affects
your player for bow stats, apply to your totems.

Pro's:
-100% Pierce
-7 Arrows
-Great Damage
-Fast Clear Speed
-Knockback
-Defensive or Offensive play style
-Decent Life
-3 Totems
-Most all map mod's
*** 60% regen, Ele/Phy Reflect
-Uber Lab Viable
-Atziri Viable

Con's:
-Not a 1 button smash build
-No regen maps or blood magic maps
-Dodge/Evasion build
-Needs help with getting INT
-Bit expensive
____________________________________________________________________________________

Required Unique Items:

Reach of the Council is what makes this build.
Extra projectiles, no need for GMP support. Which frees up a gem slot.. and GMP's reduced damage.


Gives us our extra totem. As well is cheap to buy and corrupt for +1 arrow.


Extra curse and Extra Damage. Curse hex proof mobs !

Perk Unique Items:

Great damage multiplier. Corrupt for Temp Chains or Vulnerability.


Extra aura perks. Saves on mana. Cant be frozen.
Or
*** Or use a well rolled evasion helm if you want more defensive.


Doedre's Scorn Covers the missing INT needed. 20% more elemental dmg,
Max roll 20% increase damage per curse. 2curses 40% increased Damage.
____________________________________________________________________________________

Gem Setup:

6L: Siege Ballista, Added Fire, Slower Projectiles, Physical Projectile Attack Damage, Faster Attacks
Increased Critical Strikes.

6L: Frenzy, Power Charge on Critical, Increased Critical Strikes, Curse on Hit, Projectile Weakness,
Chain (or tempchain/vulnerability if not on gloves)

4L: Hatred, Grace, Clarity, Enlighten

4L: Cast When Damage Taken, Vaal Haste, Increased Duration, Immortal Call

4L: Ice Golem, Blink Arrow, Herald of Ash, Faster Projectile

____________________________________________________________________________________

Bandits/Passive Tree

Norm-Oak
Cruel-Kraityn
Merci-Kraityn

https://www.pathofexile.com/passive-skill-tree/AAAABAABAABeAMEFtQagCC4IiQ2NEMwRLxUgFr8Zjhm0GjgdwiF2I_Yk_SaVJy8qEy2DMHwx-jIJNZI2PTnUPC1KfUrITZJRR1VLVvpY5VnzWitbr11oYeJirGSEZU1mnmxGbIxuqnBScg9ybHKpdct1_Xb3eyB7bnvDfXV_K4Lkg1-DzIRThG-GzocHh3aJ04qvjDaNfY2_kBGQVZUFlyGa8ZuNnaqgn6Pypq-n1KyqtMW1SLXytz674702vqe-vMEzwXzC7MSixPbGrsqp037UI9RC2L3dDd7c45_nVOpi62Ptg-4O73rv_fiT-b38xf4K_of-uv7I_94=

The passive tree is very custom. You can change out damage for more life. Be more Offensive or Defensive as you wish.

Ascendancy 8 Points:
Ranger Dead Eye- Extra arrow, Extra Damage at ranged, Bleeding
Path of Ranger- This saves us points from having to cross over.
Chieftain- Ignite, Extra Damage, Regen

____________________________________________________________________________________

Stats: Currently 4.6k Hp, 68k Totems, Max Resistance

Charged Up w/Hatred: No Taste of Hate/ Silver Flask *** Gems are not all 20/20 yet. Will update as they level.
Spoiler


Defensive w/Grace,Jade
Spoiler


____________________________________________________________________________________

Playing the Game:

Siege Ballista has an arrow range of 80 units. So off-screening is possible. Luring mobs in for defensive purpose is as well helpful or just plain out nuking mobs around the corner.
Because of Seige's awkward targeting system and attack speed. It is best to place the totem as far ranged as possible and to be able to hit the most mobs with one shot. Placing along walls is a good idea to keep mobs from running behind the totems and delaying time.

Frenzy as well has 7 projectiles so no needing GMP support. Frenzy set up provides you with:
Frenzy Charges, Power Charges, Cursing.
Because totems have a maximum frenzy and power charge of 0... they can not generate any... However since Siege Ballista scales by the bow and the stats on you as a player. Charges on you apply to your bow, which in turn apply to your totems.

Having curse on your gloves is only a quality of life. It provides the first hit to curse the mob instantly. Which makes the second hit start the poison from Cospri Chest. Keeping you from having to spam frenzy if not needed and faster starting the degen.
____________________________________________________________________________________

Gear:
The above unique items.
Rares with Life, Resistance, Physical Damage, Global Critical, *** Attack Speed, Weapon Elemental are a bonus***

My Current Gear:
Spoiler

____________________________________________________________________________________

Leveling:

Very Simple
Split Arrow -> Tornado Shot/Siege Ballista **Depending on which way in the tree you want to go**

Bows to level with in order.
SilverBranch
Stormcloud
Roth's Reach
Death's Harp
Death's Opus
Reach of the Council
____________________________________________________________________________________

Ending Notes:

I am very much enjoying this build in solo and party.
I feel very tanky with this build, not dying very much and clearing T15 maps with ease.
I'm constantly updating stats and gear. My gems are not yet 20/20.
If anyone wish's to suggest anything, just post here.
I will try to get some video's in when I can.
Also like to thank VodkaWater for the time helping me come up with the passive tree.




Editado por útlima vez por Dazerk en 6 jul. 2016 23:05:51
Reflotado por última vez en 3 sept. 2016 16:02:44
Nice build! What jewels do you have?
Hey, how come you do not use a drillneck? Is a thrid totem really nessesary, since the totems fire so many projectile?
"
Empressive escribió:
Nice build! What jewels do you have?


Anything that has Totem, Life, Bow, Attack Speed, Physical, Crit, Multi... or Resistance if needed.
Its great because a lot of the random cheap 4 moded jewels have these mix of stats. Most people would find to be junk.

"
Seenic escribió:
Hey, how come you do not use a drillneck? Is a thrid totem really nessesary, since the totems fire so many projectile?


With Skirmish each totem now is doing 65k buffed. That is about 195K + total damage 3 totems.

With Drillneck (mine as well has +1 arrow corrupted) each totem was doing 80k buffed. That is 160k + total damage with 2 totems.

Ideal drillneck would hit harder. But for the attack speed of ballista, its just better to chain place 3 totems and move on.

Keep in mind as well I didnt grab any totem life nodes. So their semi squishy if the mob doesnt die.. such as bosses. So if you only have 2 totems on drill and one dies, your wasting time placing another and waiting for it to shoot. 1 totem 80k Drillneck or 2 totem 130k Skirmish.
Videos please
im very confused (new to game (only 70 hrs)). How can you have grace and hatred if they each take 50% mana reserve?
hi,
thanks for the guide,
can u post ur skill tree?, the skill tree u posted is only for early levels, =p

edit: my bad, i can see it good now p;
Editado por útlima vez por erani en 1 ago. 2016 21:42:16
hey,

can more then one arrow of the ballista hit enemies?, so if i put the totem close to a target it will dmg him more?, or only 1 proj can 'attack' one target

having a blast with the build so far :p
"
WetiSWG escribió:
im very confused (new to game (only 70 hrs)). How can you have grace and hatred if they each take 50% mana reserve?


run one or the other, depending on map mods.


As for ballista hitting more the one. You dont want to stack it near the enemy because of the ranger point that increases damage with the further away you are.





******** Will update this build when I get the currency in atlas to do so.

Reportar publicación del foro

Reportar cuenta:

Tipo de reporte

Información adicional